private void Setup(Canvas parentCanvas, string pickerPrompt, bool allowOffstageActors, OnActorGroupPickerResult callback) { this.parentCanvas = parentCanvas; this.callback = callback; this.pickerPrompt = pickerPrompt; this.allowOffstageActors = allowOffstageActors; if (!string.IsNullOrEmpty(pickerPrompt)) { pickerPromptField.text = pickerPrompt; } Util.FindIfNotSet(this, ref engine); tagsPanel.SetActive(false); noneButton.onClick.AddListener(OnNoneButtonClicked); playerButton.onClick.AddListener(OnPlayerButtonClicked); byTagButton.onClick.AddListener(OnByTagButtonClicked); specificActorButton.onClick.AddListener(OnSpecificActorButtonClicked); anyActorButton.onClick.AddListener(OnAnyActorButtonClicked); closeButton.onClick.AddListener(OnCloseButtonClicked); backFromTagsButton.onClick.AddListener(OnBackFromTagsButtonClicked); tagButtonTemplate.gameObject.SetActive(false); }
public static ActorGroupPickerDialog Launch(Canvas parentCanvas, string pickerPrompt, bool allowOffstageActors, OnActorGroupPickerResult callback) { GameObject obj = GameObject.Instantiate(Resources.Load <GameObject>(PREFAB_PATH)); if (parentCanvas != null) { obj.transform.SetParent(parentCanvas.transform, false); } ActorGroupPickerDialog dialog = obj.GetComponent <ActorGroupPickerDialog>(); dialog.Setup(parentCanvas, pickerPrompt, allowOffstageActors, callback); return(dialog); }