Esempio n. 1
0
        /// <summary>
        /// Fires when room server send message about access validation result
        /// </summary>
        /// <param name="conn"></param>
        /// <param name="msg"></param>
        protected virtual void ValidateRoomAccessResultHandler(ValidateRoomAccessResultMessage msg)
        {
            if (msg.Status != ResponseStatus.Success)
            {
                logger.Error(msg.Error);

                OnAccessDenied();
                OnAccessDiniedEvent?.Invoke();

                return;
            }

            logger.Debug("Access to server room is successfully validated");

            OnAccessGranted();
            OnAccessGrantedEvent?.Invoke();
        }
Esempio n. 2
0
        /// <summary>
        /// Fires when client connected to room server
        /// </summary>
        protected virtual void OnClientConnectedToRoomServer()
        {
            logger.Info("We have successfully connected to the room server");

            roomServerConnection.RemoveConnectionListener(OnClientConnectedToRoomServer);
            roomServerConnection.SendMessage((short)MstMessageCodes.ValidateRoomAccessRequest, roomServerAccessInfo.Token, (status, response) =>
            {
                // If access denied
                if (status != ResponseStatus.Success)
                {
                    logger.Error(response.AsString());
                    OnAccessDiniedEvent?.Invoke();
                    return;
                }

                // If access granted
                OnAccessGrantedEvent?.Invoke();
            });
        }