Esempio n. 1
0
        private void GameManager_OnDisable(On.GameManager.orig_OnDisable orig, GameManager self)
        {
            GameObject go = self.gameObject;

            Destroy(go.GetComponent <HollowPointPrefabs>());
            Destroy(go.GetComponent <OrientationHandler>());
            Destroy(go.GetComponent <WeaponSwapAndStatHandler>());
            Destroy(go.GetComponent <UIHandler>());
            Destroy(go.GetComponent <DamageOverride>());
            Destroy(go.GetComponent <HollowPointSprites>());
            Destroy(go.GetComponent <HeatHandler>());
            Destroy(go.GetComponent <SpellControlOverride>());
            Destroy(go.GetComponent <Stats>());
            Destroy(go.GetComponent <AttackHandler>());

            orig(self);
        }
Esempio n. 2
0
        private void GameManager_OnDisable(On.GameManager.orig_OnDisable orig, GameManager self)
        {
            GameObject go = self.gameObject;

            Destroy(go.GetComponent <HP_Prefabs>());
            Destroy(go.GetComponent <HP_DirectionHandler>());
            Destroy(go.GetComponent <HP_WeaponHandler>());
            Destroy(go.GetComponent <HP_WeaponSwapHandler>());
            Destroy(go.GetComponent <HP_UIHandler>());
            Destroy(go.GetComponent <HP_DamageCalculator>());
            Destroy(go.GetComponent <HP_Sprites>());
            Destroy(go.GetComponent <HP_HeatHandler>());
            Destroy(go.GetComponent <HP_SpellControl>());
            Destroy(go.GetComponent <HP_Stats>());
            Destroy(go.GetComponent <HP_AttackHandler>());

            orig(self);
        }