Esempio n. 1
0
 //TODO after each of these item effect
 private void FireTwinRocket_OnEnter(On.EntityStates.Drone.DroneWeapon.FireTwinRocket.orig_OnEnter orig, EntityStates.BaseState self)
 {
     orig(self);
 }
Esempio n. 2
0
 //TODO after each of these item effect
 private void FireTwinRocket_OnEnter(On.EntityStates.Drone.DroneWeapon.FireTwinRocket.orig_OnEnter orig, BaseState self)
 {
     orig(self);
     //if(self.outer.commonComponents.characterBody.inventory.GetItemCount())
     checkMissile(self);
 }