public OpponentCardsViewModel(CommandContainer commandContainer, OldMaidGameContainer gameContainer, OldMaidVMData model, IOtherPlayerProcess process)
 {
     CommandContainer = commandContainer;
     _model           = model;
     _process         = process;
     _model.OpponentCards1.SendEnableProcesses(this, () => gameContainer.SaveRoot.RemovePairs == false && gameContainer.SaveRoot.AlreadyChoseOne == false);
     _model.OpponentCards1.ObjectClickedAsync += OpponentCards1_ObjectClickedAsync;
 }
Esempio n. 2
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 public OldMaidMainViewModel(CommandContainer commandContainer,
                             OldMaidMainGameClass mainGame,
                             OldMaidVMData viewModel,
                             BasicData basicData,
                             TestOptions test,
                             IGamePackageResolver resolver,
                             OldMaidGameContainer gameContainer
                             )
     : base(commandContainer, mainGame, viewModel, basicData, test, resolver)
 {
     _mainGame = mainGame;
     _model    = viewModel;
     _resolver = resolver;
     _model.Deck1.NeverAutoDisable     = false;
     _model.PlayerHand1.AutoSelect     = HandObservable <RegularSimpleCard> .EnumAutoType.SelectAsMany;
     gameContainer.ShowOtherCardsAsync = LoadOpponentScreenAsync;
 }
 public OldMaidMainGameClass(IGamePackageResolver mainContainer,
     IEventAggregator aggregator,
     BasicData basicData,
     TestOptions test,
     OldMaidVMData currentMod,
     IMultiplayerSaveState state,
     IAsyncDelayer delay,
     ICardInfo<RegularSimpleCard> cardInfo,
     CommandContainer command,
     OldMaidGameContainer gameContainer, IOtherPlayerProcess process)
     : base(mainContainer, aggregator, basicData, test, currentMod, state, delay, cardInfo, command, gameContainer)
 {
     _model = currentMod;
     _command = command;
     _gameContainer = gameContainer;
     _process = process;
     _gameContainer.SortCards = SortCards;
 }
 public OtherPlayerProcess(OldMaidGameContainer gameContainer, OldMaidVMData model)
 {
     _gameContainer = gameContainer;
     _model         = model;
 }