// Start is called before the first frame update void Start() { //Combo system! current_Combo_Timer = default_Combo_Timer; current_Combo_State = OldComboState.NONE; playerSpriteRenderer = this.GetComponent <SpriteRenderer>(); gotSpeed = 0; facingRight = true; isAttacking = false; keyDown = false; keyWasDown = false; }
void ResetComboState() { if (activateTimerToReset) { current_Combo_Timer -= Time.deltaTime; if (current_Combo_Timer <= 0f) { current_Combo_State = OldComboState.NONE; activateTimerToReset = false; current_Combo_Timer = default_Combo_Timer; } } }