private void FindEnemy()
 {
     enemy = GameObject.FindObjectOfType <EnemyBehaviour>();
     if (enemy)
     {
         myOffense.SetAttackTarget(enemy.gameObject);
     }
 }
 private void FindPlayer()
 {
     player = GameObject.FindObjectOfType <PlayerBehaviour>().gameObject;
     if (player)
     {
         playerHealth = player.gameObject.GetComponent <HealthBehavior>();
         myOffense.SetAttackTarget(player);
     }
     else
     {
         Debug.Log("Enemy did not find Player game object in scene.");
     }
 }