Esempio n. 1
0
        public ITurnState Get(TurnStateEnum state)
        {
            Assert.ValidEnum(state);
            Assert.IsTrue(state != TurnStateEnum.Error);

            TurnState turnState = null;

            switch (state)
            {
            case TurnStateEnum.Start:
            {
                turnState = new StartTurnEvent();
                break;
            }

            case TurnStateEnum.FirstTurnSpellBuff:
            {
                turnState = new FirstTurnSpellBuffEvent();
                break;
            }

            case TurnStateEnum.ActionSurge:
            {
                turnState = new ActionSurgeEvent();
                break;
            }

            case TurnStateEnum.Action:
            {
                turnState = new ActionEvent();
                break;
            }

            case TurnStateEnum.OffHandAttack:
            {
                turnState = new OffHandAttackEvent();
                break;
            }

            case TurnStateEnum.End:
            {
                turnState = new EndTurnEvent();
                break;
            }

            default:
            {
                throw new ArgumentException($"Invalid turn state {state}.");
            }
            }

            return(turnState);
        }
Esempio n. 2
0
 protected override void Setup()
 {
     base.Setup();
     turnEvent = new OffHandAttackEvent();
 }