Esempio n. 1
0
        public void Dispose()
        {
            // Release all resources

            figures.Dispose();

            if (ctx != null)
            {
                ctx.ClearState();
                ctx.Flush();
                ctx.Dispose();
            }

            if (il != null)
            {
                il.Dispose();
            }
            if (effect != null)
            {
                effect.Dispose();
            }

            if (hmd != null)
            {
                keyboard.Dispose();
                directInput.Dispose();

                mtex.Dispose();
                layers.Dispose();

                eye_texes[0].Dispose();
                eye_texes[1].Dispose();

                default_rasterizer_state.Dispose();
                default_depth_stencil_state.Dispose();
                default_blend_state.Dispose();

                ztex_view.Dispose();
                ztex.Dispose();

                buf0_view.Dispose();
                buf0.Dispose();

                swap_chain.Dispose();
                dxgi_factory.Dispose();

                // Disposing the device, before the hmd, will cause the hmd to fail when disposing.
                // Disposing the device, after the hmd, will cause the dispose of the device to fail.
                // It looks as if the hmd steals ownership of the device and destroys it, when it's shutting down.
                // device.Dispose();

                hmd.Dispose();
            }
            oculus.Dispose();
        }
Esempio n. 2
0
        bool Process()
        {
            oculus = new OculusWrap.Wrap();

            // Initialize the Oculus runtime.
            bool success = oculus.Initialize();
            if (!success)
            {
                Console.WriteLine("Failed to initialize the Oculus runtime library.");
                return false;
            }
            int numberOfHeadMountedDisplays = oculus.Hmd_Detect();
            if (numberOfHeadMountedDisplays > 0)
                hmd = oculus.Hmd_Create(0);
            else
                hmd = oculus.Hmd_CreateDebug(OculusWrap.OVR.HmdType.DK2);

            if (hmd == null)
            {
                Console.WriteLine("Oculus Rift not detected.");
                return false;
            }

            if (hmd.ProductName == string.Empty)
                Console.WriteLine("The HMD is not enabled.");

            // Specify which head tracking capabilities to enable.
            hmd.SetEnabledCaps(OculusWrap.OVR.HmdCaps.LowPersistence | OculusWrap.OVR.HmdCaps.DynamicPrediction);

            // Start the sensor which informs of the Rift's pose and motion
            hmd.ConfigureTracking(OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Orientation | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_MagYawCorrection | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Position, OculusWrap.OVR.TrackingCaps.None);

            Console.WriteLine("-- HmdDump --");
            Console.WriteLine("EyeHeight {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_EYE_HEIGHT, 0));

            var eyeToNoseDistance = new float[] { 0, 0 };
            hmd.GetFloatArray(OculusWrap.OVR.OVR_KEY_EYE_TO_NOSE_DISTANCE, ref eyeToNoseDistance);
            Console.WriteLine("EyeToNoseDist {0} {1}", eyeToNoseDistance[0], eyeToNoseDistance[1]);

            Console.WriteLine("IPD {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_IPD, 0));

            var neckToEyeDistance = new float[] { 0, 0 };
            hmd.GetFloatArray(OculusWrap.OVR.OVR_KEY_NECK_TO_EYE_DISTANCE, ref neckToEyeDistance);
            Console.WriteLine("NeckEyeDistance {0} {1}", neckToEyeDistance[0], neckToEyeDistance[1]);

            Console.WriteLine("PlayerHeight {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_PLAYER_HEIGHT, 0));

            hmd.Dispose();
            oculus.Dispose();

            return true;
        }
Esempio n. 3
0
        bool Process()
        {
            oculus = new OculusWrap.Wrap();

            // Initialize the Oculus runtime.
            bool success = oculus.Initialize();

            if (!success)
            {
                Console.WriteLine("Failed to initialize the Oculus runtime library.");
                return(false);
            }
            int numberOfHeadMountedDisplays = oculus.Hmd_Detect();

            if (numberOfHeadMountedDisplays > 0)
            {
                hmd = oculus.Hmd_Create(0);
            }
            else
            {
                hmd = oculus.Hmd_CreateDebug(OculusWrap.OVR.HmdType.DK2);
            }

            if (hmd == null)
            {
                Console.WriteLine("Oculus Rift not detected.");
                return(false);
            }

            if (hmd.ProductName == string.Empty)
            {
                Console.WriteLine("The HMD is not enabled.");
            }

            // Specify which head tracking capabilities to enable.
            hmd.SetEnabledCaps(OculusWrap.OVR.HmdCaps.LowPersistence | OculusWrap.OVR.HmdCaps.DynamicPrediction);

            // Start the sensor which informs of the Rift's pose and motion
            hmd.ConfigureTracking(OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Orientation | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_MagYawCorrection | OculusWrap.OVR.TrackingCaps.ovrTrackingCap_Position, OculusWrap.OVR.TrackingCaps.None);

            Console.WriteLine("-- HmdDump --");
            Console.WriteLine("EyeHeight {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_EYE_HEIGHT, 0));

            var eyeToNoseDistance = new float[] { 0, 0 };

            hmd.GetFloatArray(OculusWrap.OVR.OVR_KEY_EYE_TO_NOSE_DISTANCE, ref eyeToNoseDistance);
            Console.WriteLine("EyeToNoseDist {0} {1}", eyeToNoseDistance[0], eyeToNoseDistance[1]);

            Console.WriteLine("IPD {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_IPD, 0));

            var neckToEyeDistance = new float[] { 0, 0 };

            hmd.GetFloatArray(OculusWrap.OVR.OVR_KEY_NECK_TO_EYE_DISTANCE, ref neckToEyeDistance);
            Console.WriteLine("NeckEyeDistance {0} {1}", neckToEyeDistance[0], neckToEyeDistance[1]);

            Console.WriteLine("PlayerHeight {0}", hmd.GetFloat(OculusWrap.OVR.OVR_KEY_PLAYER_HEIGHT, 0));

            hmd.Dispose();
            oculus.Dispose();

            return(true);
        }