void TrySubdivide() { if (children != null) { return; } children = new OctreeTexture2DArray[8]; for (int i = 0; i < children.Length; i++) { children[i] = new OctreeTexture2DArray(); } }
void OnTextureListReceived(List <Texture2D> textures) { octree = new OctreeTexture2DArray(); octree.InsertTextureArr(textures.ToArray(), 1); }