public Window() : base(1280, 720, new GraphicsMode(32, 0, 0, 4), "OpenCAD") { stl = new STL("Models/elephant.stl", Color.Green, STLType.Binary); var s1 = new Sphere {Center = Vect3.Zero, Radius = 4}; var s2 = new Sphere {Center = new Vect3(0,5,0), Radius = 4}; var t1 = new Octree<Voxel>(Vect3.Zero, 32.0); var t2 = new Octree<Voxel>(Vect3.Zero, 32.0); Test2(t1, node => s1.Intersects(node.AABB)); Test(t2, stl.Elements); _tree = t1.Union(t2); //_tree.Test(node => sphere.Intersects(node.AABB),maxLevel); //Test2(t, node => sphere.Intersects(node.AABB)); //t[0].Clear(); //t[0].Clear(); //Test(_tree,stl.Elements); //create from stl //foreach (var tri in stl.Elements) //{ // Intersect(_tree, tri); //} VSync = VSyncMode.On; _camera = new Camera(); Mouse.WheelChanged += (sender, args) => { _camera.View = _camera.View * Mat4.Translate(0, 0, args.DeltaPrecise * -10.0); //_camera.Eye += new Vect3(0, 0, args.DeltaPrecise * -10.0); // Console.WriteLine(_camera.Eye); }; }