Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        sortList = gameObject.GetComponent <Octo_sort>();


        if (target != null && target.gameObject.activeSelf == true)
        {
            //transform.LookAt(target);
            Vector3 targetDir = target.position - transform.position;
            float   turnstep  = 0.5f * Time.deltaTime;
            Vector3 newDir    = Vector3.RotateTowards(transform.forward, targetDir, turnstep, 0.0F);
            //Debug.DrawRay(transform.position, newDir, Color.red);
            transform.rotation = Quaternion.LookRotation(newDir);
        }
        else if (target == null || !target.gameObject.activeSelf == true)
        {
            Pool   = sortList.passZone();
            target = Pool.lockon(transform);
        }

        if (target == null)
        {
            target = forward;
        }
        transform.position = Vector3.MoveTowards(transform.position, target.position, step);
    }
Esempio n. 2
0
    //public bool turnoff;
    // Use this for initialization
    void Start()
    {
        if (spawn)
        {
            List  = new GameObject[Sum];
            Child = new GameObject[Sum2];

            for (int i = 0; i < Sum; i++)
            {
                GameObject bullet = Instantiate(Orb, transform.position, transform.rotation) as GameObject;
                bullet.transform.SetParent(gameObject.transform);
                bullet.SetActive(false);
                List[i] = bullet;
                if (Orb2 != null)
                {
                    GameObject bullet2 = Instantiate(Orb2, transform.position, transform.rotation) as GameObject;
                    bullet2.transform.SetParent(transform);
                    bullet2.SetActive(false);
                    Child[i] = bullet2;
                }
                if (List[i].GetComponent <sorter>() != null)
                {
                    note = List[i].GetComponent <sorter>();
                    note.set_List(Zonelist);
                    note.setIDpool(idgiver);
                }
                if (List[i].GetComponent <Octo_sort>() != null)
                {
                    note2 = List[i].GetComponent <Octo_sort>();
                    note2.setIDpool(idgiver);
                    note2.set_List(Zonelist);
                }
            }
        }
    }