public void CreateOctree() { octree = new OctTree <BoxObject>(new AABBBoundBox(-5000f * Vector3.one, 5000f * Vector3.one)); for (int i = 0; i < collisionObjects.Count; i++) { octree.Insert(collisionObjects[i]); } octree.UpdateTree(); int d = octree.GetMaxTreeDepth(); Debug.Log(d + " " + Mathf.Pow(8, d) / (d - 1)); }