protected override bool PrivateUpdate(ScenarioFrame frame) { if (Sim.CreatedSim == null) { Sims.Instantiate(Sim, Sim.LotHome, false); } if (Target.CreatedSim == null) { Sims.Instantiate(Target, Target.LotHome, false); } if ((Sim.CreatedSim == null) || (Target.CreatedSim == null)) { IncStat("Uninstantiated"); return(false); } else { if (Sim.IsRobot) { if ((Sim.LotHome == null) || ((Sim.LotHome.CountObjects <BotMakingStation> () + Sim.LotHome.CountObjects <InventionWorkbench>()) == 0)) { IncStat("No Workbench"); return(false); } SimDescription child = null; if (Sim.IsFrankenstein) { bool reward = Sim.OccultManager.mIsLifetimeReward; if ((Target.IsFrankenstein) && (RandomUtil.CoinFlip())) { reward = Target.OccultManager.mIsLifetimeReward; } Sim childSim = OccultFrankenstein.CreateFrankenStein(Sim.CreatedSim, CASAgeGenderFlags.None, reward); if (childSim == null) { IncStat("Creation Fail"); return(false); } child = childSim.SimDescription; } else { child = OccultRobot.MakeRobot(CASAgeGenderFlags.Adult, CASAgeGenderFlags.None, RobotForms.MaxType); if (child == null) { IncStat("Creation Fail"); return(false); } CASRobotData supernaturalData = child.SupernaturalData as CASRobotData; if (supernaturalData != null) { supernaturalData.CreatorSim = Sim.SimDescriptionId; int quality = 0; int count = 0; CASRobotData parentData = Sim.SupernaturalData as CASRobotData; if (parentData != null) { quality = parentData.BotQualityLevel; count++; } parentData = Target.SupernaturalData as CASRobotData; if (parentData != null) { quality += parentData.BotQualityLevel; count++; } if (count == 2) { quality /= count; } supernaturalData.BotQualityLevel = quality; } } if (child.Genealogy.Parents.Count == 0) { Sim.Genealogy.AddChild(child.Genealogy); } Target.Genealogy.AddChild(child.Genealogy); if (!Households.MoveSim(child, Sim.Household)) { IncStat("Move Fail"); Deaths.CleansingKill(child, true); return(false); } return(true); } else if (Target.IsRobot) { IncStat("Simbot Partner"); return(false); } else { if (CommonSpace.Helpers.Pregnancies.Start(Sim.CreatedSim, Target, false) != null) { ManagerSim.ForceRecount(); if (Sim.IsHuman) { if (OnGatheringScenario != null) { OnGatheringScenario(this, frame); } } if ((!Sim.IsHuman) && (Sim.Partner != Target)) { if ((GetValue <AllowMarriageOption, bool>(Sim)) && (GetValue <AllowMarriageOption, bool>(Target))) { if ((Romances.AllowBreakup(this, Sim, Managers.Manager.AllowCheck.None)) && (Romances.AllowBreakup(this, Target, Managers.Manager.AllowCheck.None))) { RemoveAllPetMateFlags(Sim); RemoveAllPetMateFlags(Target); Relationship.Get(Sim, Target, false).LTR.AddInteractionBit(LongTermRelationship.InteractionBits.Marry); } } } } return(true); } } }
public override bool Run() { try { if (!Actor.RouteToSlotAndCheckInUse(Target, BotMakingStation.kOperatorRoutingSlot)) { return(false); } StandardEntry(); BeginCommodityUpdates(); CASAgeGenderFlags adult = CASAgeGenderFlags.Adult; CASAgeGenderFlags gender = CASAgeGenderFlags.None | CASAgeGenderFlags.Male; RobotForms humanoid = RobotForms.Humanoid; SimDescription simDescription = OccultRobot.MakeRobot(adult, gender, humanoid); if (simDescription == null) { StandardExit(); return(false); } FutureSkill.SetupReactToFutureTech(Target); EnterStateMachine("BotMakingStation", "Enter", "x"); SetActor("BotMakingStation", Target); Target.SetGeometryState("on"); Animate("x", "CreateServoBot"); bool flag = false; Household.NpcHousehold.Add(simDescription); try { new Sims.Advanced.EditInCAS(true).Perform(new GameHitParameters <SimDescriptionObject>(Sim.ActiveActor, new SimDescriptionObject(simDescription), GameObjectHit.NoHit)); while (GameStates.NextInWorldStateId != InWorldState.SubState.LiveMode) { SpeedTrap.Sleep(); } flag |= CASChangeReporter.Instance.CasCancelled; Household.NpcHousehold.Remove(simDescription); Target.LotCurrent.SetDisplayLevel(LotManager.GetBestLevelToDisplayForSim(Actor, Target.LotCurrent)); Household household = Actor.Household; /* Overstuffed * if (!household.CanAddSimDescriptionToHousehold(simDescription)) * { * flag = true; * } */ if (flag) { AnimateSim("CancelCreateServoBot"); simDescription.Dispose(); AnimateSim("Exit"); } else { CASRobotData supernaturalData = simDescription.SupernaturalData as CASRobotData; supernaturalData.CreatorSim = Actor.SimDescription.SimDescriptionId; supernaturalData.BotQualityLevel = Target.GetCreationLevel(Actor); household.Add(simDescription); Sim sim = null; Slot[] containmentSlots = Target.GetContainmentSlots(); if ((containmentSlots != null) && (containmentSlots.Length > 0x0)) { Vector3 slotPosition = Target.GetSlotPosition(containmentSlots[0x0]); Vector3 forwardOfSlot = Target.GetForwardOfSlot(containmentSlots[0x0]); sim = Genetics.InstantiateRobotAndGrantPhone(simDescription, slotPosition); sim.SetPosition(slotPosition); sim.SetForward(forwardOfSlot); } else { Vector3 position = Actor.Position; Vector3 forwardVector = Actor.ForwardVector; sim = simDescription.Instantiate(position); GlobalFunctions.FindGoodLocationNearby(sim, ref position, ref forwardVector); sim.SetPosition(position); sim.SetForward(forwardVector); } Actor.Genealogy.AddChild(sim.Genealogy); InteractionQueue interactionQueue = sim.InteractionQueue; mLinkedInteraction = BotMakingStation.BeCreated.Singleton.CreateInstance(Target, sim, new InteractionPriority(InteractionPriorityLevel.CriticalNPCBehavior), false, false) as BotMakingStation.BeCreated; mLinkedInteraction.SyncTarget = Actor; interactionQueue.AddNext(mLinkedInteraction); Actor.SynchronizationRole = Sim.SyncRole.Initiator; Actor.SynchronizationTarget = sim; Actor.SynchronizationLevel = Sim.SyncLevel.Routed; if (!Actor.WaitForSynchronizationLevelWithSim(sim, Sim.SyncLevel.Started, 40f)) { Actor.ClearSynchronizationData(); AnimateJoinSims("CompleteCreateServoBot"); AnimateSim("ExitWithBot"); Target.SetGeometryState("off"); EndCommodityUpdates(false); StandardExit(); return(false); } SetActorAndEnter("y", sim, "BotEnter"); CASRobotData data2 = simDescription.SupernaturalData as CASRobotData; if (data2 != null) { SetParameter("IsHoverBot", data2.Form == RobotForms.Hovering); } else { SetParameter("IsHoverBot", false); } Actor.ModifyFunds(-BotMakingStation.kCostToBuildServoBot); AnimateJoinSims("CompleteCreateServoBot"); AnimateSim("ExitWithBot"); BotBuildingSkill element = Actor.SkillManager.GetElement(SkillNames.BotBuilding) as BotBuildingSkill; sim.SimDescription.TraitChipManager.UpgradeNumTraitChips(element.GetSimMaxAllowedUpgradeSlots()); EventTracker.SendEvent(EventTypeId.kCreatedBot, Actor, sim); element.OnBotCreated(); } } catch { simDescription.Dispose(); } Target.SetGeometryState("off"); EndCommodityUpdates(!flag); StandardExit(); return(true); } catch (ResetException) { throw; } catch (Exception e) { Common.Exception(Actor, Target, e); } return(false); }