void OnDestroy() { if (!music) { ObserverSoundLevel.UnRegister(ChangeLevelSound); } else { ObserverMusicLevel.UnRegister(ChangeLevelSound); } ObserverTimeScale.UnRegister(ChangeTimeScale); ObserverHP.UnRegister(ChangeHPRooster); }
void OnDestroy() { ObserverSoundLevel.UnRegister(ChangeLevelSound); }