public void MouseWheel(float delta) { if (delta > 0) { Value.set(Value.get() - 0.1f); } else if (delta < 0) { Value.set(Value.get() + 0.1f); } }
public void MouseMove(MouseButtons buttons, Vector2 cursor) { if (mouseDown) { value.set((startLocation + Transform.PointToParent(cursor) - mouseStartPosition).y / Transform.Parent.Size.y); } }