private void FixedUpdate() { if (_timerRun) { _timer += Time.fixedDeltaTime; } }
private void FixedUpdate() { if (_isGrow) { _timer += Time.fixedDeltaTime; } ; }
public void AddStat(TEnum id, float amount, float lowerLimit, float upperLimit = float.MaxValue) { if (!_statsAmount.TryGetValue(id, out var stat)) { stat = new ObservFloat(amount, lowerLimit, upperLimit); _statsAmount.Add(id, stat); _statsIds.Add(id); } #if UNITY_EDITOR else { UnityEngine.Debug.LogWarningFormat($"Try adding already existing stat {id}."); } #endif }