Esempio n. 1
0
        public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
        {
#if !UNITY_5_0_PLUS
            EditorGUI.LabelField(position, label.text + " [works in Unity 5+]");
#else
            SerializedProperty hiddenValue = prop.FindPropertyRelative("hiddenValue");
            SetBoldIfValueOverridePrefab(prop, hiddenValue);

            SerializedProperty cryptoKey       = prop.FindPropertyRelative("currentCryptoKey");
            SerializedProperty inited          = prop.FindPropertyRelative("inited");
            SerializedProperty fakeValue       = prop.FindPropertyRelative("fakeValue");
            SerializedProperty fakeValueActive = prop.FindPropertyRelative("fakeValueActive");

            uint currentCryptoKey = (uint)cryptoKey.intValue;
            uint val = 0;

            if (!inited.boolValue)
            {
                if (currentCryptoKey == 0)
                {
                    currentCryptoKey   = ObscuredUInt.cryptoKeyEditor;
                    cryptoKey.intValue = (int)ObscuredUInt.cryptoKeyEditor;
                }
                hiddenValue.intValue = (int)ObscuredUInt.Encrypt(0, currentCryptoKey);
                inited.boolValue     = true;
            }
            else
            {
                val = ObscuredUInt.Decrypt((uint)hiddenValue.intValue, currentCryptoKey);
            }

            EditorGUI.BeginChangeCheck();
            val = (uint)EditorGUI.IntField(position, label, (int)val);
            if (EditorGUI.EndChangeCheck())
            {
                hiddenValue.intValue      = (int)ObscuredUInt.Encrypt(val, currentCryptoKey);
                fakeValue.intValue        = (int)val;
                fakeValueActive.boolValue = true;
            }


            ResetBoldFont();
#endif
        }
Esempio n. 2
0
        public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
        {
            var hiddenValue = prop.FindPropertyRelative("hiddenValue");

            var cryptoKey       = prop.FindPropertyRelative("currentCryptoKey");
            var inited          = prop.FindPropertyRelative("inited");
            var fakeValue       = prop.FindPropertyRelative("fakeValue");
            var fakeValueActive = prop.FindPropertyRelative("fakeValueActive");

            var  currentCryptoKey = (uint)cryptoKey.intValue;
            uint val = 0;

            if (!inited.boolValue)
            {
                if (currentCryptoKey == 0)
                {
                    currentCryptoKey   = ObscuredUInt.GenerateKey();
                    cryptoKey.intValue = (int)currentCryptoKey;
                }
                hiddenValue.intValue = (int)ObscuredUInt.Encrypt(0, currentCryptoKey);
                inited.boolValue     = true;
            }
            else
            {
                val = ObscuredUInt.Decrypt((uint)hiddenValue.intValue, currentCryptoKey);
            }

            label = EditorGUI.BeginProperty(position, label, prop);

            EditorGUI.BeginChangeCheck();
            val = (uint)EditorGUI.IntField(position, label, (int)val);
            if (EditorGUI.EndChangeCheck())
            {
                hiddenValue.intValue      = (int)ObscuredUInt.Encrypt(val, currentCryptoKey);
                fakeValue.intValue        = (int)val;
                fakeValueActive.boolValue = true;
            }
            EditorGUI.EndProperty();
        }
        public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
        {
            var hiddenValue = prop.FindPropertyRelative("hiddenValue");

            SetBoldIfValueOverridePrefab(prop, hiddenValue);

            var cryptoKey = prop.FindPropertyRelative("currentCryptoKey");
            var inited    = prop.FindPropertyRelative("inited");

            var  currentCryptoKey = (uint)cryptoKey.intValue;
            uint val = 0;

            if (!inited.boolValue)
            {
                if (currentCryptoKey == 0)
                {
                    currentCryptoKey   = ObscuredUInt.cryptoKeyEditor;
                    cryptoKey.intValue = (int)ObscuredUInt.cryptoKeyEditor;
                }
                hiddenValue.intValue = (int)ObscuredUInt.Encrypt(0, currentCryptoKey);
                inited.boolValue     = true;
            }
            else
            {
                val = ObscuredUInt.Decrypt((uint)hiddenValue.intValue, currentCryptoKey);
            }

            EditorGUI.BeginChangeCheck();
            val = (uint)EditorGUI.IntField(position, label, (int)val);
            if (EditorGUI.EndChangeCheck())
            {
                hiddenValue.intValue = (int)ObscuredUInt.Encrypt(val, currentCryptoKey);
            }


            ResetBoldFont();
        }