public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
        {
            SerializedProperty hiddenValue = prop.FindPropertyRelative("hiddenValue");
            SerializedProperty cryptoKey   = prop.FindPropertyRelative("currentCryptoKey");
            SerializedProperty fakeValue   = prop.FindPropertyRelative("fakeValue");
            SerializedProperty inited      = prop.FindPropertyRelative("inited");

            int currentCryptoKey = cryptoKey.intValue;

            var   union = new IntBytesUnion();
            float val   = 0;

            if (!inited.boolValue)
            {
                if (currentCryptoKey == 0)
                {
                    currentCryptoKey = cryptoKey.intValue = 230887;
                }
                hiddenValue.arraySize = 4;
                inited.boolValue      = true;

                union.i = ObscuredFloat.Encrypt(0, currentCryptoKey);

                hiddenValue.GetArrayElementAtIndex(0).intValue = union.b1;
                hiddenValue.GetArrayElementAtIndex(1).intValue = union.b2;
                hiddenValue.GetArrayElementAtIndex(2).intValue = union.b3;
                hiddenValue.GetArrayElementAtIndex(3).intValue = union.b4;
            }
            else
            {
                int    arraySize        = hiddenValue.arraySize;
                byte[] hiddenValueArray = new byte[arraySize];
                for (int i = 0; i < arraySize; i++)
                {
                    hiddenValueArray[i] = (byte)hiddenValue.GetArrayElementAtIndex(i).intValue;
                }

                union.b1 = hiddenValueArray[0];
                union.b2 = hiddenValueArray[1];
                union.b3 = hiddenValueArray[2];
                union.b4 = hiddenValueArray[3];

                val = ObscuredFloat.Decrypt(union.i, currentCryptoKey);
            }

            EditorGUI.BeginChangeCheck();
            val = EditorGUI.FloatField(position, label, val);
            if (EditorGUI.EndChangeCheck())
            {
                union.i = ObscuredFloat.Encrypt(val, currentCryptoKey);

                hiddenValue.GetArrayElementAtIndex(0).intValue = union.b1;
                hiddenValue.GetArrayElementAtIndex(1).intValue = union.b2;
                hiddenValue.GetArrayElementAtIndex(2).intValue = union.b3;
                hiddenValue.GetArrayElementAtIndex(3).intValue = union.b4;
            }

            fakeValue.floatValue = val;
        }
Esempio n. 2
0
        public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
        {
            var hiddenValue = prop.FindPropertyRelative("hiddenValue");

            SetBoldIfValueOverridePrefab(prop, hiddenValue);

            var cryptoKey       = prop.FindPropertyRelative("currentCryptoKey");
            var inited          = prop.FindPropertyRelative("inited");
            var fakeValue       = prop.FindPropertyRelative("fakeValue");
            var fakeValueActive = prop.FindPropertyRelative("fakeValueActive");

            var currentCryptoKey = cryptoKey.intValue;

            var   union = new IntBytesUnion();
            float val   = 0;

            if (!inited.boolValue)
            {
                if (currentCryptoKey == 0)
                {
                    currentCryptoKey = cryptoKey.intValue = ObscuredFloat.cryptoKeyEditor;
                }

                inited.boolValue = true;

                union.i = ObscuredFloat.Encrypt(0, currentCryptoKey);
                hiddenValue.intValue = union.i;
            }
            else
            {
                union.i = hiddenValue.intValue;
                val     = ObscuredFloat.Decrypt(union.i, currentCryptoKey);
            }

            EditorGUI.BeginChangeCheck();
            val = EditorGUI.FloatField(position, label, val);
            if (EditorGUI.EndChangeCheck())
            {
                union.i = ObscuredFloat.Encrypt(val, currentCryptoKey);
                hiddenValue.intValue = union.i;

                fakeValue.floatValue      = val;
                fakeValueActive.boolValue = true;
            }

            ResetBoldFont();
        }
Esempio n. 3
0
        public static void GetRedPackCashAmountData()
        {
            fastCashIndex    = GetData(FastCashIndexKey, fastCashIndex);
            cashSigninStatus = GetData(CashSigninStatusKey, 0) == 0;

            #region GetEncryptData
            ObscuredInt saveLevel = GetData(RedPackCashKey, -1);
            if (saveLevel == -1)
            {
                redPackCash = 0;
            }
            else
            {
                redPackCash = ObscuredFloat.Decrypt(saveLevel, GameDataGenerateKey);
            }
            #endregion
        }
Esempio n. 4
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        public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
        {
            SerializedProperty hiddenValue  = prop.FindPropertyRelative("hiddenValue");
            SerializedProperty hiddenValue1 = hiddenValue.FindPropertyRelative("b1");
            SerializedProperty hiddenValue2 = hiddenValue.FindPropertyRelative("b2");
            SerializedProperty hiddenValue3 = hiddenValue.FindPropertyRelative("b3");
            SerializedProperty hiddenValue4 = hiddenValue.FindPropertyRelative("b4");

            SerializedProperty hiddenValueOld  = prop.FindPropertyRelative("hiddenValueOld");
            SerializedProperty hiddenValueOld1 = null;
            SerializedProperty hiddenValueOld2 = null;
            SerializedProperty hiddenValueOld3 = null;
            SerializedProperty hiddenValueOld4 = null;

            if (hiddenValueOld != null && hiddenValueOld.isArray && hiddenValueOld.arraySize == 4)
            {
                hiddenValueOld1 = hiddenValueOld.GetArrayElementAtIndex(0);
                hiddenValueOld2 = hiddenValueOld.GetArrayElementAtIndex(1);
                hiddenValueOld3 = hiddenValueOld.GetArrayElementAtIndex(2);
                hiddenValueOld4 = hiddenValueOld.GetArrayElementAtIndex(3);
            }

            SetBoldIfValueOverridePrefab(prop, hiddenValue);

            SerializedProperty cryptoKey = prop.FindPropertyRelative("currentCryptoKey");
            SerializedProperty fakeValue = prop.FindPropertyRelative("fakeValue");
            SerializedProperty inited    = prop.FindPropertyRelative("inited");

            int currentCryptoKey = cryptoKey.intValue;

            IntBytesUnion union = new IntBytesUnion();
            float         val   = 0;

            if (!inited.boolValue)
            {
                if (currentCryptoKey == 0)
                {
                    currentCryptoKey = cryptoKey.intValue = ObscuredFloat.cryptoKeyEditor;
                }
                inited.boolValue = true;

                union.i = ObscuredFloat.Encrypt(0, currentCryptoKey);

                hiddenValue1.intValue = union.b4.b1;
                hiddenValue2.intValue = union.b4.b2;
                hiddenValue3.intValue = union.b4.b3;
                hiddenValue4.intValue = union.b4.b4;
            }
            else
            {
                if (hiddenValueOld != null && hiddenValueOld.isArray && hiddenValueOld.arraySize == 4)
                {
                    union.b4.b1 = (byte)hiddenValueOld1.intValue;
                    union.b4.b2 = (byte)hiddenValueOld2.intValue;
                    union.b4.b3 = (byte)hiddenValueOld3.intValue;
                    union.b4.b4 = (byte)hiddenValueOld4.intValue;
                }
                else
                {
                    union.b4.b1 = (byte)hiddenValue1.intValue;
                    union.b4.b2 = (byte)hiddenValue2.intValue;
                    union.b4.b3 = (byte)hiddenValue3.intValue;
                    union.b4.b4 = (byte)hiddenValue4.intValue;
                }

                /*Debug.Log("Int: " + union.i);*/
                val = ObscuredFloat.Decrypt(union.i, currentCryptoKey);
            }

            EditorGUI.BeginChangeCheck();
            val = EditorGUI.FloatField(position, label, val);
            if (EditorGUI.EndChangeCheck())
            {
                union.i = ObscuredFloat.Encrypt(val, currentCryptoKey);

                hiddenValue1.intValue = union.b4.b1;
                hiddenValue2.intValue = union.b4.b2;
                hiddenValue3.intValue = union.b4.b3;
                hiddenValue4.intValue = union.b4.b4;

                if (hiddenValueOld != null && hiddenValueOld.isArray && hiddenValueOld.arraySize == 4)
                {
                    hiddenValueOld.arraySize = 0;
                }
            }

            fakeValue.floatValue = val;
            ResetBoldFont();
        }
Esempio n. 5
0
        public static void MigrateObscuredTypesOnPrefabs()
        {
            if (!EditorUtility.DisplayDialog("ACTk Obscured types migration",
                                             "Are you sure you wish to scan all prefabs in your project and automatically migrate values to the new format?",
                                             "Yes", "No"))
            {
                Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Obscured types migration was cancelled by user.");
                return;
            }

            AssetDatabase.SaveAssets();

            string[] assets = AssetDatabase.FindAssets("t:ScriptableObject t:Prefab");
            //string[] prefabs = AssetDatabase.FindAssets("TestPrefab");
            int touchedCount = 0;
            int count        = assets.Length;

            for (int i = 0; i < count; i++)
            {
                if (EditorUtility.DisplayCancelableProgressBar("Looking through objects", "Object " + (i + 1) + " from " + count,
                                                               i / (float)count))
                {
                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Obscured types migration was cancelled by user.");
                    break;
                }

                string guid = assets[i];
                string path = AssetDatabase.GUIDToAssetPath(guid);

                Object[] objects = AssetDatabase.LoadAllAssetsAtPath(path);
                foreach (Object unityObject in objects)
                {
                    if (unityObject == null)
                    {
                        continue;
                    }
                    if (unityObject.name == "Deprecated EditorExtensionImpl")
                    {
                        continue;
                    }

                    bool modified         = false;
                    var  so               = new SerializedObject(unityObject);
                    SerializedProperty sp = so.GetIterator();

                    if (sp == null)
                    {
                        continue;
                    }

                    while (sp.NextVisible(true))
                    {
                        if (sp.propertyType != SerializedPropertyType.Generic)
                        {
                            continue;
                        }

                        string type = sp.type;

                        switch (type)
                        {
                        case "ObscuredBool":
                        {
                            SerializedProperty hiddenValue      = sp.FindPropertyRelative("hiddenValue");
                            SerializedProperty cryptoKey        = sp.FindPropertyRelative("currentCryptoKey");
                            SerializedProperty fakeValue        = sp.FindPropertyRelative("fakeValue");
                            SerializedProperty fakeValueChanged = sp.FindPropertyRelative("fakeValueChanged");
                            SerializedProperty fakeValueActive  = sp.FindPropertyRelative("fakeValueActive");
                            SerializedProperty inited           = sp.FindPropertyRelative("inited");

                            if (inited != null && inited.boolValue)
                            {
                                int  currentCryptoKey = cryptoKey.intValue;
                                bool real             = ObscuredBool.Decrypt(hiddenValue.intValue, (byte)currentCryptoKey);
                                bool fake             = fakeValue.boolValue;

                                if (real != fake)
                                {
                                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Fixed property " + sp.displayName + ":" + type +
                                              " at the object " + unityObject.name + "\n" + path);
                                    fakeValue.boolValue = real;
                                    if (fakeValueChanged != null)
                                    {
                                        fakeValueChanged.boolValue = true;
                                    }
                                    if (fakeValueActive != null)
                                    {
                                        fakeValueActive.boolValue = true;
                                    }
                                    modified = true;
                                }
                            }
                        }
                        break;

                        case "ObscuredDouble":
                        {
                            SerializedProperty hiddenValue = sp.FindPropertyRelative("hiddenValue");
                            if (hiddenValue == null)
                            {
                                continue;
                            }

                            SerializedProperty hiddenValue1 = hiddenValue.FindPropertyRelative("b1");
                            SerializedProperty hiddenValue2 = hiddenValue.FindPropertyRelative("b2");
                            SerializedProperty hiddenValue3 = hiddenValue.FindPropertyRelative("b3");
                            SerializedProperty hiddenValue4 = hiddenValue.FindPropertyRelative("b4");
                            SerializedProperty hiddenValue5 = hiddenValue.FindPropertyRelative("b5");
                            SerializedProperty hiddenValue6 = hiddenValue.FindPropertyRelative("b6");
                            SerializedProperty hiddenValue7 = hiddenValue.FindPropertyRelative("b7");
                            SerializedProperty hiddenValue8 = hiddenValue.FindPropertyRelative("b8");

                            SerializedProperty hiddenValueOld = sp.FindPropertyRelative("hiddenValueOld");

                            if (hiddenValueOld != null && hiddenValueOld.isArray && hiddenValueOld.arraySize == 8)
                            {
                                hiddenValue1.intValue = hiddenValueOld.GetArrayElementAtIndex(0).intValue;
                                hiddenValue2.intValue = hiddenValueOld.GetArrayElementAtIndex(1).intValue;
                                hiddenValue3.intValue = hiddenValueOld.GetArrayElementAtIndex(2).intValue;
                                hiddenValue4.intValue = hiddenValueOld.GetArrayElementAtIndex(3).intValue;
                                hiddenValue5.intValue = hiddenValueOld.GetArrayElementAtIndex(4).intValue;
                                hiddenValue6.intValue = hiddenValueOld.GetArrayElementAtIndex(5).intValue;
                                hiddenValue7.intValue = hiddenValueOld.GetArrayElementAtIndex(6).intValue;
                                hiddenValue8.intValue = hiddenValueOld.GetArrayElementAtIndex(7).intValue;

                                hiddenValueOld.arraySize = 0;

                                Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Migrated property " + sp.displayName + ":" + type +
                                          " at the object " + unityObject.name + "\n" + path);
                                modified = true;
                            }

#if UNITY_5_0_PLUS
                            SerializedProperty cryptoKey       = sp.FindPropertyRelative("currentCryptoKey");
                            SerializedProperty fakeValue       = sp.FindPropertyRelative("fakeValue");
                            SerializedProperty fakeValueActive = sp.FindPropertyRelative("fakeValueActive");
                            SerializedProperty inited          = sp.FindPropertyRelative("inited");

                            if (inited != null && inited.boolValue)
                            {
                                var union = new LongBytesUnion();
                                union.b8.b1 = (byte)hiddenValue1.intValue;
                                union.b8.b2 = (byte)hiddenValue2.intValue;
                                union.b8.b3 = (byte)hiddenValue3.intValue;
                                union.b8.b4 = (byte)hiddenValue4.intValue;
                                union.b8.b5 = (byte)hiddenValue5.intValue;
                                union.b8.b6 = (byte)hiddenValue6.intValue;
                                union.b8.b7 = (byte)hiddenValue7.intValue;
                                union.b8.b8 = (byte)hiddenValue8.intValue;

                                long   currentCryptoKey = cryptoKey.longValue;
                                double real             = ObscuredDouble.Decrypt(union.l, currentCryptoKey);
                                double fake             = fakeValue.doubleValue;

                                if (Math.Abs(real - fake) > 0.0000001d)
                                {
                                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Fixed property " + sp.displayName + ":" + type +
                                              " at the object " + unityObject.name + "\n" + path);

                                    fakeValue.doubleValue     = real;
                                    fakeValueActive.boolValue = true;
                                    modified = true;
                                }
                            }
#endif
                        }
                        break;

                        case "ObscuredFloat":
                        {
                            SerializedProperty hiddenValue = sp.FindPropertyRelative("hiddenValue");
                            if (hiddenValue == null)
                            {
                                continue;
                            }

                            SerializedProperty hiddenValue1 = hiddenValue.FindPropertyRelative("b1");
                            SerializedProperty hiddenValue2 = hiddenValue.FindPropertyRelative("b2");
                            SerializedProperty hiddenValue3 = hiddenValue.FindPropertyRelative("b3");
                            SerializedProperty hiddenValue4 = hiddenValue.FindPropertyRelative("b4");

                            SerializedProperty hiddenValueOld = sp.FindPropertyRelative("hiddenValueOld");

                            if (hiddenValueOld != null && hiddenValueOld.isArray && hiddenValueOld.arraySize == 4)
                            {
                                hiddenValue1.intValue = hiddenValueOld.GetArrayElementAtIndex(0).intValue;
                                hiddenValue2.intValue = hiddenValueOld.GetArrayElementAtIndex(1).intValue;
                                hiddenValue3.intValue = hiddenValueOld.GetArrayElementAtIndex(2).intValue;
                                hiddenValue4.intValue = hiddenValueOld.GetArrayElementAtIndex(3).intValue;

                                hiddenValueOld.arraySize = 0;

                                Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Migrated property " + sp.displayName + ":" + type +
                                          " at the object " + unityObject.name + "\n" + path);
                                modified = true;
                            }

                            SerializedProperty cryptoKey       = sp.FindPropertyRelative("currentCryptoKey");
                            SerializedProperty fakeValue       = sp.FindPropertyRelative("fakeValue");
                            SerializedProperty fakeValueActive = sp.FindPropertyRelative("fakeValueActive");
                            SerializedProperty inited          = sp.FindPropertyRelative("inited");

                            if (inited != null && inited.boolValue)
                            {
                                var union = new IntBytesUnion();
                                union.b4.b1 = (byte)hiddenValue1.intValue;
                                union.b4.b2 = (byte)hiddenValue2.intValue;
                                union.b4.b3 = (byte)hiddenValue3.intValue;
                                union.b4.b4 = (byte)hiddenValue4.intValue;

                                int   currentCryptoKey = cryptoKey.intValue;
                                float real             = ObscuredFloat.Decrypt(union.i, currentCryptoKey);
                                float fake             = fakeValue.floatValue;
                                if (Math.Abs(real - fake) > 0.0000001f)
                                {
                                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Fixed property " + sp.displayName + ":" + type +
                                              " at the object " + unityObject.name + "\n" + path);

                                    fakeValue.floatValue      = real;
                                    fakeValueActive.boolValue = true;
                                    modified = true;
                                }
                            }
                        }
                        break;

                        case "ObscuredInt":
                        {
                            SerializedProperty hiddenValue     = sp.FindPropertyRelative("hiddenValue");
                            SerializedProperty cryptoKey       = sp.FindPropertyRelative("currentCryptoKey");
                            SerializedProperty fakeValue       = sp.FindPropertyRelative("fakeValue");
                            SerializedProperty fakeValueActive = sp.FindPropertyRelative("fakeValueActive");
                            SerializedProperty inited          = sp.FindPropertyRelative("inited");

                            if (inited != null && inited.boolValue)
                            {
                                int currentCryptoKey = cryptoKey.intValue;
                                int real             = ObscuredInt.Decrypt(hiddenValue.intValue, currentCryptoKey);
                                int fake             = fakeValue.intValue;

                                if (real != fake)
                                {
                                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Fixed property " + sp.displayName + ":" + type +
                                              " at the object " + unityObject.name + "\n" + path);
                                    fakeValue.intValue        = real;
                                    fakeValueActive.boolValue = true;
                                    modified = true;
                                }
                            }
                        }
                        break;

#if UNITY_5_0_PLUS
                        case "ObscuredLong":
                        {
                            SerializedProperty hiddenValue     = sp.FindPropertyRelative("hiddenValue");
                            SerializedProperty cryptoKey       = sp.FindPropertyRelative("currentCryptoKey");
                            SerializedProperty fakeValue       = sp.FindPropertyRelative("fakeValue");
                            SerializedProperty fakeValueActive = sp.FindPropertyRelative("fakeValueActive");
                            SerializedProperty inited          = sp.FindPropertyRelative("inited");

                            if (inited != null && inited.boolValue)
                            {
                                long currentCryptoKey = cryptoKey.longValue;
                                long real             = ObscuredLong.Decrypt(hiddenValue.longValue, currentCryptoKey);
                                long fake             = fakeValue.longValue;

                                if (real != fake)
                                {
                                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Fixed property " + sp.displayName + ":" + type +
                                              " at the object " + unityObject.name + "\n" + path);
                                    fakeValue.longValue       = real;
                                    fakeValueActive.boolValue = true;
                                    modified = true;
                                }
                            }
                        }
                        break;

                        case "ObscuredShort":
                        {
                            SerializedProperty hiddenValue     = sp.FindPropertyRelative("hiddenValue");
                            SerializedProperty cryptoKey       = sp.FindPropertyRelative("currentCryptoKey");
                            SerializedProperty fakeValue       = sp.FindPropertyRelative("fakeValue");
                            SerializedProperty fakeValueActive = sp.FindPropertyRelative("fakeValueActive");
                            SerializedProperty inited          = sp.FindPropertyRelative("inited");

                            if (inited != null && inited.boolValue)
                            {
                                short currentCryptoKey = (short)cryptoKey.intValue;
                                short real             = ObscuredShort.EncryptDecrypt((short)hiddenValue.intValue, currentCryptoKey);
                                short fake             = (short)fakeValue.intValue;

                                if (real != fake)
                                {
                                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Fixed property " + sp.displayName + ":" + type +
                                              " at the object " + unityObject.name + "\n" + path);
                                    fakeValue.intValue        = real;
                                    fakeValueActive.boolValue = true;
                                    modified = true;
                                }
                            }
                        }
                        break;
#endif
                        case "ObscuredString":
                        {
                            SerializedProperty hiddenValue     = sp.FindPropertyRelative("hiddenValue");
                            SerializedProperty cryptoKey       = sp.FindPropertyRelative("currentCryptoKey");
                            SerializedProperty fakeValue       = sp.FindPropertyRelative("fakeValue");
                            SerializedProperty fakeValueActive = sp.FindPropertyRelative("fakeValueActive");
                            SerializedProperty inited          = sp.FindPropertyRelative("inited");

                            if (inited != null && inited.boolValue)
                            {
                                string currentCryptoKey = cryptoKey.stringValue;
                                byte[] bytes            = new byte[hiddenValue.arraySize];
                                for (int j = 0; j < hiddenValue.arraySize; j++)
                                {
                                    bytes[j] = (byte)hiddenValue.GetArrayElementAtIndex(j).intValue;
                                }

                                string real = ObscuredString.EncryptDecrypt(GetString(bytes), currentCryptoKey);
                                string fake = fakeValue.stringValue;

                                if (real != fake)
                                {
                                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Fixed property " + sp.displayName + ":" + type +
                                              " at the object " + unityObject.name + "\n" + path);
                                    fakeValue.stringValue     = real;
                                    fakeValueActive.boolValue = true;
                                    modified = true;
                                }
                            }
                        }
                        break;

#if UNITY_5_0_PLUS
                        case "ObscuredUInt":
                        {
                            SerializedProperty hiddenValue     = sp.FindPropertyRelative("hiddenValue");
                            SerializedProperty cryptoKey       = sp.FindPropertyRelative("currentCryptoKey");
                            SerializedProperty fakeValue       = sp.FindPropertyRelative("fakeValue");
                            SerializedProperty fakeValueActive = sp.FindPropertyRelative("fakeValueActive");
                            SerializedProperty inited          = sp.FindPropertyRelative("inited");

                            if (inited != null && inited.boolValue)
                            {
                                uint currentCryptoKey = (uint)cryptoKey.intValue;
                                uint real             = ObscuredUInt.Decrypt((uint)hiddenValue.intValue, currentCryptoKey);
                                uint fake             = (uint)fakeValue.intValue;

                                if (real != fake)
                                {
                                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Fixed property " + sp.displayName + ":" + type +
                                              " at the object " + unityObject.name + "\n" + path);
                                    fakeValue.intValue        = (int)real;
                                    fakeValueActive.boolValue = true;
                                    modified = true;
                                }
                            }
                        }
                        break;

                        case "ObscuredULong":
                        {
                            SerializedProperty hiddenValue     = sp.FindPropertyRelative("hiddenValue");
                            SerializedProperty cryptoKey       = sp.FindPropertyRelative("currentCryptoKey");
                            SerializedProperty fakeValue       = sp.FindPropertyRelative("fakeValue");
                            SerializedProperty fakeValueActive = sp.FindPropertyRelative("fakeValueActive");
                            SerializedProperty inited          = sp.FindPropertyRelative("inited");

                            if (inited != null && inited.boolValue)
                            {
                                ulong currentCryptoKey = (ulong)cryptoKey.longValue;
                                ulong real             = ObscuredULong.Decrypt((ulong)hiddenValue.longValue, currentCryptoKey);
                                ulong fake             = (ulong)fakeValue.longValue;

                                if (real != fake)
                                {
                                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Fixed property " + sp.displayName + ":" + type +
                                              " at the object " + unityObject.name + "\n" + path);
                                    fakeValue.longValue       = (long)real;
                                    fakeValueActive.boolValue = true;
                                    modified = true;
                                }
                            }
                        }
                        break;
#endif
                        case "ObscuredVector2":
                        {
                            SerializedProperty hiddenValue = sp.FindPropertyRelative("hiddenValue");
                            if (hiddenValue == null)
                            {
                                continue;
                            }

                            SerializedProperty hiddenValueX = hiddenValue.FindPropertyRelative("x");
                            SerializedProperty hiddenValueY = hiddenValue.FindPropertyRelative("y");

                            SerializedProperty cryptoKey       = sp.FindPropertyRelative("currentCryptoKey");
                            SerializedProperty fakeValue       = sp.FindPropertyRelative("fakeValue");
                            SerializedProperty fakeValueActive = sp.FindPropertyRelative("fakeValueActive");
                            SerializedProperty inited          = sp.FindPropertyRelative("inited");

                            if (inited != null && inited.boolValue)
                            {
                                ObscuredVector2.RawEncryptedVector2 ev = new ObscuredVector2.RawEncryptedVector2();
                                ev.x = hiddenValueX.intValue;
                                ev.y = hiddenValueY.intValue;

                                int     currentCryptoKey = cryptoKey.intValue;
                                Vector2 real             = ObscuredVector2.Decrypt(ev, currentCryptoKey);
                                Vector2 fake             = fakeValue.vector2Value;

                                if (real != fake)
                                {
                                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Fixed property " + sp.displayName + ":" + type +
                                              " at the object " + unityObject.name + "\n" + path);
                                    fakeValue.vector2Value    = real;
                                    fakeValueActive.boolValue = true;
                                    modified = true;
                                }
                            }
                        }
                        break;

                        case "ObscuredVector3":
                        {
                            SerializedProperty hiddenValue = sp.FindPropertyRelative("hiddenValue");
                            if (hiddenValue == null)
                            {
                                continue;
                            }

                            SerializedProperty hiddenValueX = hiddenValue.FindPropertyRelative("x");
                            SerializedProperty hiddenValueY = hiddenValue.FindPropertyRelative("y");
                            SerializedProperty hiddenValueZ = hiddenValue.FindPropertyRelative("z");

                            SerializedProperty cryptoKey       = sp.FindPropertyRelative("currentCryptoKey");
                            SerializedProperty fakeValue       = sp.FindPropertyRelative("fakeValue");
                            SerializedProperty fakeValueActive = sp.FindPropertyRelative("fakeValueActive");
                            SerializedProperty inited          = sp.FindPropertyRelative("inited");

                            if (inited != null && inited.boolValue)
                            {
                                var ev = new ObscuredVector3.RawEncryptedVector3();
                                ev.x = hiddenValueX.intValue;
                                ev.y = hiddenValueY.intValue;
                                ev.z = hiddenValueZ.intValue;

                                int     currentCryptoKey = cryptoKey.intValue;
                                Vector3 real             = ObscuredVector3.Decrypt(ev, currentCryptoKey);
                                Vector3 fake             = fakeValue.vector3Value;

                                if (real != fake)
                                {
                                    Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Fixed property " + sp.displayName + ":" + type +
                                              " at the object " + unityObject.name + "\n" + path);
                                    fakeValue.vector3Value    = real;
                                    fakeValueActive.boolValue = true;
                                    modified = true;
                                }
                            }
                        }
                        break;
                        }
                    }

                    if (modified)
                    {
                        touchedCount++;
                        so.ApplyModifiedProperties();
                        EditorUtility.SetDirty(unityObject);
                    }
                }
            }

            AssetDatabase.SaveAssets();

            EditorUtility.ClearProgressBar();

            if (touchedCount > 0)
            {
                Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "Migrated obscured types on " + touchedCount + " objects.");
            }
            else
            {
                Debug.Log(ActEditorGlobalStuff.LOG_PREFIX + "No objects were found for obscured types migration.");
            }
        }
        public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
        {
            var hiddenValue = prop.FindPropertyRelative("hiddenValue");

            var hiddenValueOldProperty = prop.FindPropertyRelative("hiddenValueOldByte4");
            var hiddenValueOld         = default(ACTkByte4);
            var oldValueExists         = false;

            if (hiddenValueOldProperty != null)
            {
                if (hiddenValueOldProperty.FindPropertyRelative("b1") != null)
                {
                    hiddenValueOld.b1 = (byte)hiddenValueOldProperty.FindPropertyRelative("b1").intValue;
                    hiddenValueOld.b2 = (byte)hiddenValueOldProperty.FindPropertyRelative("b2").intValue;
                    hiddenValueOld.b3 = (byte)hiddenValueOldProperty.FindPropertyRelative("b3").intValue;
                    hiddenValueOld.b4 = (byte)hiddenValueOldProperty.FindPropertyRelative("b4").intValue;

                    if (hiddenValueOld.b1 != 0 ||
                        hiddenValueOld.b2 != 0 ||
                        hiddenValueOld.b3 != 0 ||
                        hiddenValueOld.b4 != 0)
                    {
                        oldValueExists = true;
                    }
                }
            }

            SetBoldIfValueOverridePrefab(prop, hiddenValue);

            var cryptoKey       = prop.FindPropertyRelative("currentCryptoKey");
            var inited          = prop.FindPropertyRelative("inited");
            var fakeValue       = prop.FindPropertyRelative("fakeValue");
            var fakeValueActive = prop.FindPropertyRelative("fakeValueActive");

            var currentCryptoKey = cryptoKey.intValue;

            var   union = new IntBytesUnion();
            float val   = 0;

            if (!inited.boolValue)
            {
                if (currentCryptoKey == 0)
                {
                    currentCryptoKey = cryptoKey.intValue = ObscuredFloat.cryptoKeyEditor;
                }

                inited.boolValue = true;

                union.i = ObscuredFloat.Encrypt(0, currentCryptoKey);
                hiddenValue.intValue = union.i;
            }
            else
            {
                if (oldValueExists)
                {
                    union.b4 = hiddenValueOld;
                    union.b4.Shuffle();
                }
                else
                {
                    union.i = hiddenValue.intValue;
                }

                val = ObscuredFloat.Decrypt(union.i, currentCryptoKey);
            }

            EditorGUI.BeginChangeCheck();
            val = EditorGUI.FloatField(position, label, val);
            if (EditorGUI.EndChangeCheck())
            {
                union.i = ObscuredFloat.Encrypt(val, currentCryptoKey);
                hiddenValue.intValue = union.i;

                if (oldValueExists)
                {
                    hiddenValueOldProperty.FindPropertyRelative("b1").intValue = 0;
                    hiddenValueOldProperty.FindPropertyRelative("b2").intValue = 0;
                    hiddenValueOldProperty.FindPropertyRelative("b3").intValue = 0;
                    hiddenValueOldProperty.FindPropertyRelative("b4").intValue = 0;
                }

                fakeValue.floatValue      = val;
                fakeValueActive.boolValue = true;
            }

            ResetBoldFont();
        }