Esempio n. 1
0
        private void btn_Click(object sender, EventArgs e)
        {
            RadioButton btn = (RadioButton)sender;

            Alignment = (ObsAlignment)btn.Tag;
            if (AlignmentChanged != null)
            {
                AlignmentChanged(align);
            }
        }
Esempio n. 2
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 public unsafe void SetBounds(Vector2 bounds, ObsBoundsType type, ObsAlignment alignment)
 {
     libobs.obs_sceneitem_set_bounds(instance, out bounds);
     libobs.obs_sceneitem_set_bounds_type(instance, (libobs.obs_bounds_type)type);
     libobs.obs_sceneitem_set_bounds_alignment(instance, (uint)alignment);
 }
Esempio n. 3
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 public unsafe void SetBounds(Vector2 bounds, ObsBoundsType type, ObsAlignment alignment)
 {
     libobs.obs_sceneitem_set_bounds(instance, out bounds);
     libobs.obs_sceneitem_set_bounds_type(instance, (libobs.obs_bounds_type)type);
     libobs.obs_sceneitem_set_bounds_alignment(instance, (uint)alignment);
 }
Esempio n. 4
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        public TestTransform(ObsSceneItem item)
        {
            InitializeComponent();

            // Store scene item
            _selectedItem = item;

            // Set minmax on numerics
            // the rendercontext minmax are bigger than the decimal one so this is fine
            const decimal min = decimal.MinValue;
            const decimal max = decimal.MaxValue;

            xNumeric.Minimum = min;
            xNumeric.Maximum = max;

            yNumeric.Minimum = min;
            yNumeric.Maximum = max;

            wNumeric.Minimum = min;
            wNumeric.Maximum = max;

            hNumeric.Minimum = min;
            hNumeric.Maximum = max;

            // Populate Controls

            // Position
            _oldPos = _selectedItem.Position;
            xNumeric.Value = (decimal)_oldPos.x;
            yNumeric.Value = (decimal)_oldPos.y;

            // Scale
            _oldScale = _selectedItem.Scale;
            wNumeric.Value = (decimal)_oldScale.x;
            hNumeric.Value = (decimal)_oldScale.y;

            // Rotation
            _oldRot = _selectedItem.Rotation;
            Rotation.Rotation = (int)Math.Round(_oldRot);

            // Alignment
            _oldAlignment = _selectedItem.Alignment;
            Alignment.Alignment = _oldAlignment;

            // Delegates to change transform properties
            xNumeric.ValueChanged += (sender, args) => _selectedItem.Position = ItemPosition;
            yNumeric.ValueChanged += (sender, args) => _selectedItem.Position = ItemPosition;

            wNumeric.ValueChanged += (sender, args) => _selectedItem.Scale = ItemScale;
            hNumeric.ValueChanged += (sender, args) => _selectedItem.Scale = ItemScale;

            // These even handlers return the exact value we need
            // Do this in the future for all custom even handlers
            // Makes creating inline event handlers a breeze!
            Rotation.RotationChanged += rotation => _selectedItem.Rotation = rotation;

            Alignment.AlignmentChanged += alignment => _selectedItem.Alignment = alignment;

            // Close form methods

            okButton.Click += (sender, args) => Close();
            cancelButton.Click += (sender, args) =>
            {
                _selectedItem.Position = _oldPos;
                _selectedItem.Scale = _oldScale;
                _selectedItem.Rotation = _oldRot;
                _selectedItem.Alignment = _oldAlignment;

                Close();
            };
        }
Esempio n. 5
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        protected override void OnMouseMove(MouseEventArgs e)
        {
            base.OnMouseMove(e);

            Vector2 mousePosition = GetPositionInScene(new Vector2(e.Location));
            Vector2 dragOffset    = mousePosition - dragLastPosition;

            if (dragging)
            {
                // move all the selected items
                foreach (ObsSceneItem item in scene.Items)
                {
                    if (!item.Selected)
                    {
                        continue;
                    }

                    item.Position += dragOffset;
                }

                dragLastPosition = mousePosition;
            }
            else if (resizeEdge != ResizeEdge.None && (dragOffset.x != 0.0f || dragOffset.y != 0.0f))
            {
                // move all the selected items
                foreach (ObsSceneItem item in scene.Items)
                {
                    if (!item.Selected)
                    {
                        continue;
                    }

                    Vector2      newPos    = item.Position;
                    Vector2      newSize   = item.Bounds;
                    Vector2      offset    = new Vector2(0.0f, 0.0f);
                    ObsAlignment alignment = item.Alignment;

                    if (resizeEdge.HasFlag(ResizeEdge.Left) || resizeEdge.HasFlag(ResizeEdge.Right))
                    {
                        offset.x = dragOffset.x;
                    }
                    if (resizeEdge.HasFlag(ResizeEdge.Top) || resizeEdge.HasFlag(ResizeEdge.Bottom))
                    {
                        offset.y = dragOffset.y;
                    }

                    if (resizeEdge.HasFlag(ResizeEdge.Left))
                    {
                        newSize.x -= offset.x;
                        newPos.x  += offset.x;
                    }
                    if (resizeEdge.HasFlag(ResizeEdge.Top))
                    {
                        newSize.y -= offset.y;
                        newPos.y  += offset.y;
                    }
                    if (resizeEdge.HasFlag(ResizeEdge.Right))
                    {
                        newSize.x += offset.x;
                    }
                    if (resizeEdge.HasFlag(ResizeEdge.Bottom))
                    {
                        newSize.y += offset.y;
                    }

                    Vector2 adjust = newPos - item.Position;

                    if (alignment == ObsAlignment.Left)
                    {
                        adjust.x = offset.x;
                    }
                    else if (alignment == ObsAlignment.Right)
                    {
                        adjust.x = offset.x;
                    }
                    else
                    {
                        adjust.x = offset.x / 2.0f;
                    }

                    if (alignment == ObsAlignment.Top)
                    {
                        adjust.y = offset.y;
                    }
                    else if (alignment == ObsAlignment.Bottom)
                    {
                        adjust.y = offset.y;
                    }
                    else
                    {
                        adjust.y = offset.y / 2.0f;
                    }

                    if (resizeEdge.HasFlag(ResizeEdge.Left))
                    {
                        adjust.x = -adjust.x;
                    }
                    if (resizeEdge.HasFlag(ResizeEdge.Top))
                    {
                        adjust.y = -adjust.y;
                    }

                    newPos.x += adjust.x;
                    newPos.y += adjust.y;

                    item.Position = newPos;
                    item.Bounds   = newSize;
                }

                dragLastPosition = mousePosition;
            }

            // mouse hover over scene items
            SetHoveredItem(GetItemAtPosition(mousePosition));
            if (hoveredItem != null && hoveredItem.Selected)
            {
                SetHoveredItem(null);
            }
        }
Esempio n. 6
0
 private void btn_Click(object sender, EventArgs e)
 {
     RadioButton btn = (RadioButton)sender;
     Alignment = (ObsAlignment)btn.Tag;
     if (AlignmentChanged != null)
     {
         AlignmentChanged(align);
     }
 }
Esempio n. 7
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        public TestTransform(ObsSceneItem item)
        {
            InitializeComponent();

            // Store scene item
            _selectedItem = item;

            // Set minmax on numerics
            // the rendercontext minmax are bigger than the decimal one so this is fine
            const decimal min = decimal.MinValue;
            const decimal max = decimal.MaxValue;

            xNumeric.Minimum = min;
            xNumeric.Maximum = max;

            yNumeric.Minimum = min;
            yNumeric.Maximum = max;

            wNumeric.Minimum = min;
            wNumeric.Maximum = max;

            hNumeric.Minimum = min;
            hNumeric.Maximum = max;

            // Populate Controls

            // Position
            _oldPos        = _selectedItem.Position;
            xNumeric.Value = (decimal)_oldPos.x;
            yNumeric.Value = (decimal)_oldPos.y;

            // Scale
            _oldScale      = _selectedItem.Scale;
            wNumeric.Value = (decimal)_oldScale.x;
            hNumeric.Value = (decimal)_oldScale.y;

            // Rotation
            _oldRot           = _selectedItem.Rotation;
            Rotation.Rotation = (int)Math.Round(_oldRot);

            // Alignment
            _oldAlignment       = _selectedItem.Alignment;
            Alignment.Alignment = _oldAlignment;

            // Delegates to change transform properties
            xNumeric.ValueChanged += (sender, args) => _selectedItem.Position = ItemPosition;
            yNumeric.ValueChanged += (sender, args) => _selectedItem.Position = ItemPosition;

            wNumeric.ValueChanged += (sender, args) => _selectedItem.Scale = ItemScale;
            hNumeric.ValueChanged += (sender, args) => _selectedItem.Scale = ItemScale;

            // These even handlers return the exact value we need
            // Do this in the future for all custom even handlers
            // Makes creating inline event handlers a breeze!
            Rotation.RotationChanged += rotation => _selectedItem.Rotation = rotation;

            Alignment.AlignmentChanged += alignment => _selectedItem.Alignment = alignment;

            // Close form methods

            okButton.Click     += (sender, args) => Close();
            cancelButton.Click += (sender, args) =>
            {
                _selectedItem.Position  = _oldPos;
                _selectedItem.Scale     = _oldScale;
                _selectedItem.Rotation  = _oldRot;
                _selectedItem.Alignment = _oldAlignment;

                Close();
            };
        }