Esempio n. 1
0
    public void SendNetworkObjs()
    {
        if (NetworkObj.allObjs.Count == 0)
        {
            return;
        }
        ObjsStructure objs = new ObjsStructure();

        //objs.ns = Time.
        objs.ms = (int)(Client.ms + 0.5d);
        List <string> allInfo = new List <string>();
        string        info;

        foreach (var obj in NetworkObj.allObjs)
        {
            info = obj.CollectInfo();
            if (info != "" && info != null)
            {
                allInfo.Add(info);
            }
        }
        objs.objs = allInfo.ToArray();
        BackendEvents evt = BackendEvents.SendObjects;

        objs.evt = (int)evt;
        string json = JsonUtility.ToJson(objs);

        if (Client.instance != null && Client.instance.socket != null)
        {
            Client.instance.socket.SendMessage(json);
        }
    }
Esempio n. 2
0
    override public void HandleMessage(ref string msg)
    {
        base.HandleMessage(ref msg);
        MsgStructure   data = JsonUtility.FromJson <MsgStructure>(msg);
        FrontendEvents evt  = (FrontendEvents)data.evt;

        switch (evt)
        {
        case FrontendEvents.Error:
            Debug.Log("ROOM ERROR");
            error = data.error;
            Client.SetState(Client.signedInState);
            break;

        case FrontendEvents.Exit:
            Client.SetState(Client.signedInState);
            break;

        case FrontendEvents.AddPlayer:
            var info = new UserInfo();
            info.id       = data.id;
            info.isHost   = data.isHost;
            info.isClient = data.isClient;
            info.bodyType = data.avatar_bodyType;
            info.skinTone = data.avatar_skinTone;
            info.color    = data.avatar_color;
            info.face     = data.avatar_face;
            info.hat      = data.avatar_hat;
            info.frame    = data.avatar_frame;
            waitingDict.Add(info.id, info);
            if (data.spawned)
            {
                goto case FrontendEvents.Spawn;
            }
            break;

        case FrontendEvents.Spawn:
            Debug.Log("Spawning " + data.id);
            UserInfo userInfo;
            if (waitingDict.TryGetValue(data.id, out userInfo))
            {
                waitingDict.Remove(data.id);
                PlayerJoiner.queuedUsers.Enqueue(userInfo);
            }
            break;

        case FrontendEvents.RemovePlayer:
            //TODO: sacar de waiting dict
            if (waitingDict.ContainsKey(data.id))
            {
                waitingDict.Remove(data.id);
            }
            Player player;
            if (players.TryGetValue(data.id, out player))
            {
                GameObject.Destroy(player.gameObject);
                players.Remove(data.id);
            }
            break;

        case FrontendEvents.GetInfo:
            NetworkObj.BasicStructure structure;
            ObjsStructure             objsStructure = JsonUtility.FromJson <ObjsStructure>(msg);
            if (objsStructure.ms < lastMs && GameManager.isClient)
            {
                Debug.Log("Ignoring info msg");
                return;
            }
            lastMs = objsStructure.ms;
            NetworkObj obj;
            foreach (var str in objsStructure.objs)
            {
                structure = JsonUtility.FromJson <NetworkObj.BasicStructure>(str);
                if (NetworkObj.objsDict.TryGetValue(structure.key, out obj))
                {
                    obj.SetInfo(str);
                }
            }
            break;

        case FrontendEvents.ChangeScene:
            if (GameManager.isClient)
            {
                SceneLoader.instance.LoadScene(data.id);
            }
            break;
        }
    }