public GameScreen()
 {
     _screenAssets = new Objects.Graphics.TextureCollection();
     OnWindowDestroy = null;
 }
 public GameScreen(bool coversOthers, bool getsInput)
 {
     _getsInput = getsInput;
     _coversOthers = coversOthers;
     _screenAssets = new Objects.Graphics.TextureCollection();
 }
 public GameScreen(bool coversOthers, bool getsInput)
 {
     _getsInput    = getsInput;
     _coversOthers = coversOthers;
     _screenAssets = new Objects.Graphics.TextureCollection();
 }
Esempio n. 4
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 public GameScreen()
 {
     _screenAssets   = new Objects.Graphics.TextureCollection();
     OnWindowDestroy = null;
 }