Esempio n. 1
0
    public void AssessPerformance()
    {
        _enemyController = GameObject.FindGameObjectWithTag("Enemy").GetComponent <EnemyController>();
        _objController   = GetComponent <ObjectivesController>();

        _solvedAnimals = GameObject.FindGameObjectsWithTag("SolvedAnimal");
        _lostAnimals   = GameObject.FindGameObjectsWithTag("LostAnimal");

        CheckLists(_solvedAnimals, _objController.listSolvedObjs, false);
        //for (int i = 0; i < _solvedAnimals.Length; i++)
        //{
        //    if (i < _objController.listSolvedObjs.Count && !_objController.listSolvedObjs[i].isAssessed)
        //    {
        //        ChangeSpriteInfo(_solvedAnimals[i], _objController.listSolvedObjs[i]);
        //    }
        //    else if (i >= _objController.listSolvedObjs.Count)
        //    {
        //        _solvedAnimals[i].SetActive(false);
        //    }
        //}

        CheckLists(_lostAnimals, _objController.listLostObjs, true);
        //for (int i = 0; i < _lostAnimals.Length; i++)
        //{
        //    if (i < _objController.listLostObjs.Count && !_objController.listLostObjs[i].isAssessed)
        //    {
        //        ChangeSpriteInfo(_lostAnimals[i], _objController.listLostObjs[i]);
        //    }
        //    else if (i >= _objController.listLostObjs.Count)
        //    {
        //        _lostAnimals[i].SetActive(false);
        //    }
        //}
    }
        public void Initialize()
        {
            var options = new DbContextOptionsBuilder <LibraryContext>()
                          .UseSqlite("DataSource=C:/Users/denny/Desktop/Cloud Applications/Test_New_Objective_API_Layers_v2/test_db")
                          .Options;

            using (var context = new LibraryContext(options))
            {
                context.Database.OpenConnection();
                context.Database.EnsureCreated();

                context.Objectives.Add(new Objective()
                {
                    Id          = 1,
                    Description = "test objective 1"
                });

                context.Labels.Add(new Label()
                {
                    Id      = 1,
                    Feature = "test label 1"
                });
            }

            _facade_obj     = new ObjectiveFacade(new LibraryContext(options));
            _controller_obj = new ObjectivesController(_facade_obj);

            _facade_lbl     = new LabelFacade(new LibraryContext(options));
            _controller_lbl = new LabelsController(_facade_lbl);
        }
 private void Start()
 {
     startingPos   = transform.position;
     startingRot   = transform.rotation.eulerAngles;
     gameManager   = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>();
     objController = GameObject.FindGameObjectWithTag("ObjectivesController").GetComponent <ObjectivesController>();
     enemySpr      = GetComponentInChildren <SpriteRenderer>();
     enemyColl     = GetComponent <CircleCollider2D>();
     enemyAnim     = GetComponent <Animator>();
 }
    private void Start()
    {
        col           = GetComponent <Collider2D>();
        spr           = GetComponent <SpriteRenderer>();
        objController = GetComponentInParent <ObjectivesController>();
        enemy         = GameObject.FindGameObjectWithTag("Enemy").GetComponent <EnemyController>();

        if (FindObjIndex(this) < objController.objectives.Length - 1)
        {
            nextObj = objController.objectives[FindObjIndex(this) + 1].gameObject;
        }
        else
        {
            nextObj = objController.objectives[0].gameObject;
        }
    }
Esempio n. 5
0
 private void Start()
 {
     _objectivesController = GameObject.FindGameObjectWithTag("ObjectivesController").GetComponent <ObjectivesController>();
 }