public void Initialize() { ammoPacks = new List <GameObject>(); healthPacks = new List <GameObject>(); objectiveComponent = GetComponent <ObjectiveComponent>(); currentTimer = 0.0f; currentHealthTimer = 0.0f; currentAmmoTimer = 0.0f; maxTimer = 300; gameOver = false; GameObject playerHUD = GameObject.Find("playerHUD"); timerText = playerHUD.GetComponentsInChildren <Text>().Where(x => x.name == "timer").First(); }
public AddObjectiveEvent(string id, ObjectiveComponent oc, bool sideOjbective = true) : base(id) { objectiveToAdd = oc; this.sideObjective = sideOjbective; }