// Use this for initialization void Awake() { inst = this; /* * inst.Structures[0] = (GameObject)Resources.Load("object/carrot"); * inst.Structures[1] = (GameObject)Resources.Load("object/carrot2"); * inst.Structures[2] = (GameObject)Resources.Load("object/carrotbasket"); * inst.Structures[3] = (GameObject)Resources.Load("object/tree"); * inst.Structures[4] = (GameObject)Resources.Load("object/bone"); * inst.Structures[5] = (GameObject)Resources.Load("object/bonebig"); * inst.Structures[6] = (GameObject)Resources.Load("object/wall"); */ inst.Structures[0] = (GameObject)Resources.Load("object/chapter2_wall"); inst.Structures[1] = (GameObject)Resources.Load("object/chapter2_carrotbox"); inst.Structures[2] = (GameObject)Resources.Load("object/chapter2_carrotfield"); inst.Structures[3] = (GameObject)Resources.Load("object/chapter2_carrotshelf"); inst.Structures[4] = (GameObject)Resources.Load("object/chapter2_helmet"); inst.Structures[5] = (GameObject)Resources.Load("object/chapter2_philar"); inst.Structures[6] = (GameObject)Resources.Load("object/chapter2_pick2(big)"); inst.Structures[7] = (GameObject)Resources.Load("object/chapter2_soildum"); inst.Structures[8] = (GameObject)Resources.Load("object/chapter2_dumbull"); inst.Structures[9] = (GameObject)Resources.Load("object/chapter2_torchlight"); inst.Structures[10] = (GameObject)Resources.Load("object/chapter2_wall"); inst.Structures[11] = (GameObject)Resources.Load("object/chapter2_watchtower"); inst.Structures[12] = (GameObject)Resources.Load("object/firefeather"); }
// Use this for initialization void Start() { if (mesh_draw == true) { GetComponent <MeshFilter>().mesh = mesh; if (MapPos.GetY() == 0) { SetCol(); } } else { GetComponent <MeshFilter>().mesh = null; Passable = false; if (MapPos.GetY() == 0) { SetCol(); } } if (obj_id != 0) { obj = (GameObject)GameObject.Instantiate(Object_Manager.GetInst().FindObj(obj_id - 1)); Vector3 v = transform.position; obj.transform.position = new Vector3(v.x, obj_y, v.z); if (obj_id - 1 == 4) { Passable = true; } else { Passable = false; } } if (mat_name == "soil") { GetComponent <Renderer>().material = mat1; default_matid = 1; } if (mat_name == "grass") { GetComponent <Renderer>().material = mat2; default_matid = 2; } if (mat_name == "fire") { GetComponent <Renderer>().material = mat3; default_matid = 3; } if (mat_name == "wood") { GetComponent <Renderer>().material = mat4; default_matid = 4; Passable = true; } if (mat_name == "under") { GetComponent <Renderer>().material = mat5; default_matid = 5; } }