Esempio n. 1
0
 private void OnTriggerStay2D(Collider2D collision)
 {
     if (collision.gameObject.CompareTag("Player") && (player.GetPlayerState() == ObjectWithFlick.PlayerState.PLAYER_STATE_JUMP_DOWN ||
                                                       (player.GetPlayerState() == ObjectWithFlick.PlayerState.PLAYER_STATE_JUMP_UP && player.GetPlayerOldState() == ObjectWithFlick.PlayerState.PLAYER_STATE_TAP)))
     {
         player.SetIfOnBlock(true);
         player.SetPlayerState(ObjectWithFlick.PlayerState.PLAYER_STATE_IDLE);
         playerRb.velocity        = Vector3.zero;
         playerRb.angularVelocity = 0f;
     }
 }
Esempio n. 2
0
    // Drag
    private void OnDragStart()
    {
        isDragging = true;
        player.DisactivateRb(unlimitedJump);
        startPoint = cam.ScreenToWorldPoint(Input.mousePosition);
        endPoint   = startPoint;
        distance   = Vector2.Distance(startPoint, endPoint);
        direction  = (startPoint - endPoint).normalized;
        force      = direction * distance * pushForce;

        player.SetPlayerState(ObjectWithFlick.PlayerState.PLAYER_STATE_TAP);
        trajectory.UpdateDots(player.pos, force);
        trajectory.Show();
    }