Esempio n. 1
0
        private static bool OnPrefabGameObjectTraverse(ObjectTraverseInfo objectInfo)
        {
#if !UNITY_2020_1_OR_NEWER
            if (currentObjectIndex % ObjectTraverseUpdateStep == 0)
#endif
            {
                if (IssuesFinder.ShowProgressBar(2, 3, itemIndex, totalItems,
                                                 string.Format("Processing prefab: {0}", currentAssetName)))
                {
                    return(false);
                }
            }

            currentObjectIndex++;

            bool skipTree;
            if (IssuesDetector.StartGameObject(objectInfo.current, objectInfo.inPrefabInstance, out skipTree))
            {
                CSTraverseTools.TraverseGameObjectComponents(objectInfo, OnComponentTraverse);
                IssuesDetector.EndGameObject(objectInfo.current);
            }
            objectInfo.skipCurrentTree = skipTree;

            return(true);
        }
Esempio n. 2
0
		private static void OnGameObjectComponentTraverse(ObjectTraverseInfo traverseInfo, Component component, int orderIndex)
		{
			if (component == null) return;

			var target = traverseInfo.current;
			var componentName = CSComponentTools.GetComponentName(component);
			if (CSObjectTools.IsHiddenInInspector(component))
			{
				orderIndex = -1;
			}

			var addSettings = new EntryAddSettings
			{
				componentName = componentName,
				componentIndex = orderIndex,
				componentInstanceId = component.GetInstanceID(),
			};

			TraverseObjectProperties(target, component, addSettings);
		}
        private static bool OnGameObjectTraverse(ObjectTraverseInfo traverseInfo)
        {
            var target = traverseInfo.current;

            currentObjectCache = null;

            //Debug.Log("OnGameObjectTraverse " + target);

            if (traverseInfo.inPrefabInstance)
            {
                //Debug.Log("traverseInfo.dirtyComponents " + traverseInfo.dirtyComponents);
                var prefabAssetSource = CSPrefabTools.GetAssetSource(target);
                if (prefabAssetSource != null)
                {
                    var instanceId = prefabAssetSource.GetInstanceID();
                    TryAddEntryToMatchedConjunctions(target, instanceId, null);

                    if (traverseInfo.dirtyComponents == null)
                    {
                        traverseInfo.skipCurrentTree = true;
                        return(true);
                    }
                }
            }

            var thumbnail = AssetPreview.GetMiniThumbnail(target);

            if (thumbnail != null && (thumbnail.hideFlags & HideFlags.HideAndDontSave) == 0)
            {
                var addSettings = new EntryAddSettings
                {
                    prefix = "[Object Icon]",
                };
                TryAddEntryToMatchedConjunctions(target, thumbnail.GetInstanceID(), addSettings);
            }

            CSTraverseTools.TraverseGameObjectComponents(traverseInfo, OnGameObjectComponentTraverse);

            return(true);
        }
Esempio n. 4
0
        private static bool OnGameObjectTraverse(ObjectTraverseInfo objectInfo)
        {
            if (currentObjectIndex % ObjectTraverseUpdateStep == 0)
            {
                if (IssuesFinder.ShowProgressBar(1, 3, itemIndex, totalItems,
                                                 string.Format("Processing scene: {0} root {1}/{2}", currentAssetName, objectInfo.rootIndex + 1, objectInfo.TotalRoots)))
                {
                    return(false);
                }
            }

            currentObjectIndex++;

            bool skipTree;

            if (IssuesDetector.StartGameObject(objectInfo.current, objectInfo.inPrefabInstance, out skipTree))
            {
                CSTraverseTools.TraverseGameObjectComponents(objectInfo, OnComponentTraverse);
                IssuesDetector.EndGameObject(objectInfo.current);
            }
            objectInfo.skipCurrentTree = skipTree;

            return(true);
        }
Esempio n. 5
0
		public static bool OnGameObjectTraverse(ObjectTraverseInfo traverseInfo)
		{
			var target = traverseInfo.current;

			//Debug.Log("OnGameObjectTraverse " + target);

			if (traverseInfo.inPrefabInstance)
			{
				var prefabAssetSource = CSPrefabTools.GetAssetSource(target);
				if (prefabAssetSource != null)
				{
					var instanceId = prefabAssetSource.GetInstanceID();
					currentProcessReferenceCallback(target, instanceId, null);

					if (traverseInfo.dirtyComponents == null)
					{
						traverseInfo.skipCurrentTree = true;
						return true;
					}
				}
			}

			var thumbnail = AssetPreview.GetMiniThumbnail(target);
			if (thumbnail != null && (thumbnail.hideFlags & HideFlags.HideAndDontSave) == 0)
			{
				var addSettings = new EntryAddSettings
				{
					prefix = "[Object Icon]",
				};
				currentProcessReferenceCallback(target, thumbnail.GetInstanceID(), addSettings);
			}

			CSTraverseTools.TraverseGameObjectComponents(traverseInfo, OnGameObjectComponentTraverse);

			return true;
		}
        private static void OnGameObjectComponentTraverse(ObjectTraverseInfo traverseInfo, Component component, int orderIndex)
        {
            if (component == null)
            {
                return;
            }

            var target        = traverseInfo.current;
            var componentName = component.GetType().Name;

            if ((component.hideFlags & HideFlags.HideInInspector) != 0)
            {
                componentName += " (HideInInspector)";
                orderIndex     = -1;
            }

            var addSettings = new EntryAddSettings
            {
                componentName  = componentName,
                componentIndex = orderIndex,
            };

            TraverseObjectProperties(target, component, addSettings);
        }
Esempio n. 7
0
 private static void OnComponentTraverse(ObjectTraverseInfo objectInfo, Component component, int orderIndex)
 {
     IssuesDetector.ProcessComponent(component, orderIndex);
 }