Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        selector = GameObject.FindWithTag("Selector");
		
		swordLeftObject = GameObject.FindWithTag("SwordLeft");
		swordRightObject = GameObject.FindWithTag("SwordRight");
		shieldObject = GameObject.FindWithTag("Shield");
		shieldCollider = GameObject.FindWithTag ("ShieldCollider");
		player = GameObject.FindWithTag("Player");
		radar = GameObject.FindWithTag("Radar").GetComponent<ObjectScan>();
        hc = player.GetComponent<HealthController>();
		tempVect = shieldObject.transform.position - transform.position;
        tempVectSwordRight = swordRightObject.transform.position - transform.position;
		//shieldObject.transform.position = randomPosition;
    }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        selector = GameObject.FindWithTag("Selector");

        swordLeftObject  = GameObject.FindWithTag("SwordLeft");
        swordRightObject = GameObject.FindWithTag("SwordRight");
        shieldObject     = GameObject.FindWithTag("Shield");
        shieldCollider   = GameObject.FindWithTag("ShieldCollider");
        player           = GameObject.FindWithTag("Player");
        radar            = GameObject.FindWithTag("Radar").GetComponent <ObjectScan>();
        hc                 = player.GetComponent <HealthController>();
        tempVect           = shieldObject.transform.position - transform.position;
        tempVectSwordRight = swordRightObject.transform.position - transform.position;
        //shieldObject.transform.position = randomPosition;
    }