private void AddButton(ItemClass addItem)//may add a list variable when sort list is added later
    {
        GameObject newButton = itemButtonPool.GetObject();

        newButton.transform.SetParent(contentPanel);
        newButton.GetComponent <RectTransform>().localScale = Vector3.one;
        newButton.GetComponent <ItemButtonScript>().SetUpButton(addItem, this);
    }
    public void AddButton(ItemClass addItem)
    {
        GameObject newButton = itemButtonPool.GetObject();

        newButton.transform.SetParent(contentPanel);
        newButton.GetComponent <RectTransform>().localScale = Vector3.one;
        newButton.GetComponent <ItemButtonScript>().SetUpButton(addItem, this);
        currentButtonList.Add(newButton);
    }
    private void SpawnStoredItem()
    {
        GameObject newItem = itemEquipPool.GetObject();

        newItem.GetComponent <ItemScript>().SetItemObject(item);

        ItemScript.SetSelectedItem(newItem);
        invenManager.selectedButton = this.gameObject;

        GetComponent <CanvasGroup>().alpha = 0.5f;
    }
Esempio n. 4
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 private void AddEntities()
 {
     pair.Clear();
     for (int i = 0; i < itemList.Count; ++i)
     {
         LivingThing currentItem = itemList[i];
         GameObject  newItem     = entityObject.GetObject();
         newItem.transform.SetParent(contentPanel);
         EntityInfo element = newItem.GetComponent <EntityInfo>();
         element.Setup(currentItem);
         pair.Add(new KeyValuePair <string, GameObject>(currentItem.getName(), newItem));
     }
 }
Esempio n. 5
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 private void SpawnOrAddItem(ItemClass passedItem)
 {
     if (willAddToList == false) //spawn item on mouse
     {
         GameObject itemObject = itemEquipPool.GetObject();
         itemObject.GetComponent <ItemScript>().SetItemObject(passedItem);
         ItemScript.SetSelectedItem(itemObject);
     }
     else// add to list directly
     {
         sortManager.AddItemToList(passedItem);
         Debug.Log("Item added to list");
     }
 }
    private void SpawnStoredItem()
    {
        if (ItemScript.selectedItem != null) //selecting another button when already a selected button
        {
            invenManager.selectedButton.GetComponent <CanvasGroup>().alpha = 1f;
            listManager.itemEquipPool.ReturnObject(ItemScript.selectedItem);
        }
        GameObject newItem = itemEquipPool.GetObject();

        newItem.GetComponent <ItemScript>().item = item;
        newItem.GetComponent <ItemScript>().SetItemEquipSize(item.size);
        newItem.GetComponent <Image>().sprite = iconSprite;
        newItem.transform.SetParent(GameObject.FindGameObjectWithTag("DragParent").transform);
        newItem.GetComponent <RectTransform>().localScale = Vector3.one;

        ItemScript.SetSelectedItem(newItem);
        invenManager.selectedButton = this.gameObject;

        GetComponent <CanvasGroup>().alpha = 0.5f;
    }
Esempio n. 7
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    public void OnDeselect(BaseEventData eventData)
    {
        string lastInput = EntityScrollList.SearchField.text;

        if (!elementSet.Contains(lastInput) && lastInput != "")
        {
            if (objList.GetSize() == HISTORY)
            {
                GameObject retVal = objList.PollLast();
                elementSet.Remove(lastAdded);
                objectPool.ReturnObject(retVal);
            }
            elementSet.Add(lastInput);
            lastAdded = lastInput;
            GameObject obj = objectPool.GetObject();
            obj.transform.SetParent(contentPanel);
            SearchedElementInfo element = obj.GetComponent <SearchedElementInfo>();
            element.Setup(lastInput);
            objList.OfferFirst(obj);
        }
    }