// // 매치된 블럭을 풀에 반환 하고 비활성화 처리를 합니다. // void ReleaseBlock() { CreateBlockCount += MatchList.Count; for (int i = 0; i < MatchList.Count; i++) { BlockHive hiveinfo = MatchList[i].GetComponent <BlockHive>(); BlockPool.ReturnPool(hiveinfo.blockobj.gameObject); hiveinfo.blockobj.gameObject.SetActive(false); hiveinfo.InitData(); } MatchList.Clear(); }