private void RenderPrefabInheritTileConnectionType()
        {
            ObjectPlacementPathTileConnectionType newTileConnectionType = (ObjectPlacementPathTileConnectionType)EditorGUILayout.EnumPopup(GetContentForPrefabInheritTileConnectionTypeSelectionPopup(), _settings.PrefabInheritTileConnectionType);

            if (newTileConnectionType != _settings.PrefabInheritTileConnectionType)
            {
                UndoEx.RecordForToolAction(_settings);
                _settings.PrefabInheritTileConnectionType = newTileConnectionType;
            }
        }
 public ObjectPlacementPathTileConnectionTypeSettings GetSettingsForTileConnectionType(ObjectPlacementPathTileConnectionType tileConnectionType)
 {
     return(_tileConnectionTypeSettings[(int)tileConnectionType]);
 }
Esempio n. 3
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        public List <ObjectPlacementData> Calculate()
        {
            if (!ValidatePlacementDataCalculationConditions())
            {
                return(new List <ObjectPlacementData>());
            }

            _allowObjectIntersection = ObjectPlacementSettings.Get().ObjectIntersectionSettings.AllowIntersectionForPathPlacement;
            List <ObjectPlacementBoxStackSegment> allPathSegments = _path.GetAllSegments();
            float objectMissChance = _path.Settings.ManualConstructionSettings.ObjectMissChance;
            bool  usingSprites     = _path.Settings.TileConnectionSettings.UsesSprites();

            var tileConnectionDetector           = new ObjectPlacementPathTileConnectionDetector();
            var tileConnectionRotationCalculator = new ObjectPlacementPathTileConnectionRotationCalculator();

            List <ObjectPlacementPathTileConnectionGridCell> tileConnectionGridCells = tileConnectionDetector.Detect(_path, _tileConnectionXZSize);

            if (tileConnectionGridCells.Count == 0)
            {
                return(new List <ObjectPlacementData>());
            }

            List <Prefab>  tileConnectionPrefabsExceptAutofill          = PathObjectPlacement.Get().PathSettings.TileConnectionSettings.GetAllTileConnectionPrefabs(true);
            List <Vector3> tileConnectionWorldScaleValuesExceptAutofill = CalculateWorldScaleForAllTileConnectionPrefabsExceptAutofill(PrefabQueries.GetTransformsForAllPrefabs(tileConnectionPrefabsExceptAutofill), PrefabQueries.GetHierarchyWorldOrientedBoxesForAllPrefabs(tileConnectionPrefabsExceptAutofill));
            List <Vector3> tileConnectionOffsetsExceptAutofill          = CalculateOffsetsForAllTileConnectionsExceptAutofill();

            var objectPlacementDataInstances = new List <ObjectPlacementData>(allPathSegments.Count * 10);

            foreach (ObjectPlacementPathTileConnectionGridCell tileConnectionGridCell in tileConnectionGridCells)
            {
                ObjectPlacementPathTileConnectionType tileConnectionType = tileConnectionGridCell.TileConnectionType;
                ObjectPlacementBoxStack tileConnectionStack = tileConnectionGridCell.TileConnectionStack;
                if (tileConnectionStack.IsOverlappedByAnotherStack)
                {
                    continue;
                }

                Prefab     tileConnectionPrefab     = tileConnectionPrefabsExceptAutofill[(int)tileConnectionType];
                Quaternion tileConnectionRotation   = tileConnectionRotationCalculator.Calculate(tileConnectionGridCell);
                Vector3    tileConnectionWorldScale = tileConnectionWorldScaleValuesExceptAutofill[(int)tileConnectionType];
                Vector3    tileConnectionOffset     = tileConnectionOffsetsExceptAutofill[(int)tileConnectionType];

                for (int stackBoxIndex = 0; stackBoxIndex < tileConnectionStack.NumberOfBoxes; ++stackBoxIndex)
                {
                    ObjectPlacementBox box = tileConnectionStack.GetBoxByIndex(stackBoxIndex);
                    if (box.IsHidden)
                    {
                        continue;
                    }

                    if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementPathManualConstructionSettings.MinObjectMissChance, ObjectPlacementPathManualConstructionSettings.MaxObjectMissChance))
                    {
                        continue;
                    }
                    if (!_allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(box.OrientedBox, true))
                    {
                        continue;
                    }

                    var objectPlacementData = new ObjectPlacementData();
                    objectPlacementData.WorldPosition  = ObjectPositionCalculator.CalculateObjectHierarchyPosition(tileConnectionPrefab, box.Center, tileConnectionWorldScale, tileConnectionRotation);
                    objectPlacementData.WorldPosition += tileConnectionOffset;

                    objectPlacementData.WorldScale    = tileConnectionWorldScale;
                    objectPlacementData.WorldRotation = tileConnectionRotation;
                    objectPlacementData.Prefab        = tileConnectionPrefab;
                    objectPlacementDataInstances.Add(objectPlacementData);
                }

                // Apply extrusion if necessary
                if (!usingSprites)
                {
                    List <OrientedBox> extrusionOrientedBoxes = ObjectPlacementPathTileConnectionExtrusion.GetTileConnectionExtrusionOrientedBoxes(tileConnectionGridCell);
                    foreach (OrientedBox extrusionBox in extrusionOrientedBoxes)
                    {
                        if (ObjectPlacementMissChance.Missed(objectMissChance, ObjectPlacementPathManualConstructionSettings.MinObjectMissChance, ObjectPlacementPathManualConstructionSettings.MaxObjectMissChance))
                        {
                            continue;
                        }
                        if (!_allowObjectIntersection && ObjectQueries.IntersectsAnyObjectsInScene(extrusionBox, true))
                        {
                            continue;
                        }

                        var objectPlacementData = new ObjectPlacementData();
                        objectPlacementData.WorldPosition = ObjectPositionCalculator.CalculateObjectHierarchyPosition(tileConnectionPrefab, extrusionBox.Center, tileConnectionWorldScale, tileConnectionRotation);
                        objectPlacementData.WorldScale    = tileConnectionWorldScale;
                        objectPlacementData.WorldRotation = tileConnectionRotation;
                        objectPlacementData.Prefab        = tileConnectionPrefab;
                        objectPlacementDataInstances.Add(objectPlacementData);
                    }
                }
            }

            ObjectPlacementPathTileConnectionSettings tileConnectionSettings = _path.Settings.TileConnectionSettings;

            if (tileConnectionSettings.DoesAutofillTileConnectionHavePrefabAssociated())
            {
                objectPlacementDataInstances.AddRange(GetPlacementDataForAutofillTiles(tileConnectionGridCells[0].ParentGrid));
            }

            return(objectPlacementDataInstances);
        }
        public Quaternion Calculate(ObjectPlacementPathTileConnectionGridCell tileConnectionGridCell)
        {
            ObjectPlacementPath path = tileConnectionGridCell.TileConnectionPath;
            ObjectPlacementPathTileConnectionSettings tileConnectionSettings = path.Settings.TileConnectionSettings;
            Plane extensionPlane = path.ExtensionPlane;
            ObjectPlacementBoxStackSegment tileConnectionSegment = tileConnectionGridCell.TileConnectionSegment;
            ObjectPlacementBoxStack        tileConnectionStack   = tileConnectionGridCell.TileConnectionStack;

            bool       usingSprites           = tileConnectionSettings.UsesSprites();
            float      yAxisRotationInDegrees = ObjectPlacementPathTileConnectionYAxisRotations.GetAngleInDegrees(tileConnectionSettings.GetSettingsForTileConnectionType(tileConnectionGridCell.TileConnectionType).YAxisRotation);
            Quaternion yAxisRotation          = Quaternion.AngleAxis(yAxisRotationInDegrees, extensionPlane.normal);

            Quaternion defaultRotation = Quaternion.LookRotation(path.ExtensionPlaneLookAxis, extensionPlane.normal);

            if (usingSprites)
            {
                defaultRotation = Quaternion.LookRotation(extensionPlane.normal, path.ExtensionPlaneLookAxis);
            }

            ObjectPlacementPathTileConnectionType tileConnectionType = tileConnectionGridCell.TileConnectionType;

            if (tileConnectionType == ObjectPlacementPathTileConnectionType.Autofill)
            {
                return(yAxisRotation * defaultRotation);
            }
            else
            if (tileConnectionType == ObjectPlacementPathTileConnectionType.Begin)
            {
                if (tileConnectionGridCell.NumberOfNeighbours == 0)
                {
                    return(yAxisRotation * defaultRotation);
                }
                else
                {
                    ObjectPlacementBoxStack neighbour = tileConnectionGridCell.GetFirstNeighbour().TileConnectionStack;
                    Vector3 toNeighbour = tileConnectionStack.GetNormalizedBasePositionConnectionVectorTo(neighbour);

                    if (usingSprites)
                    {
                        return(yAxisRotation * Quaternion.LookRotation(extensionPlane.normal, toNeighbour));
                    }
                    return(yAxisRotation * Quaternion.LookRotation(toNeighbour, extensionPlane.normal));
                }
            }
            else if (tileConnectionType == ObjectPlacementPathTileConnectionType.End)
            {
                ObjectPlacementBoxStack neighbour = tileConnectionGridCell.GetFirstNeighbour().TileConnectionStack;
                Vector3 toEndTile = neighbour.GetNormalizedBasePositionConnectionVectorTo(tileConnectionStack);

                if (usingSprites)
                {
                    return(yAxisRotation * Quaternion.LookRotation(extensionPlane.normal, toEndTile));
                }
                return(yAxisRotation * Quaternion.LookRotation(toEndTile, extensionPlane.normal));
            }
            else
            if (tileConnectionType == ObjectPlacementPathTileConnectionType.Cross)
            {
                return(yAxisRotation * defaultRotation);
            }
            else
            if (tileConnectionType == ObjectPlacementPathTileConnectionType.TJunction)
            {
                ObjectPlacementBoxStack baseOfTJunction = null;
                if (tileConnectionGridCell.RightNeighbour != null && tileConnectionGridCell.LeftNeighbour != null)
                {
                    baseOfTJunction = tileConnectionGridCell.ForwardNeighbour != null ? tileConnectionGridCell.ForwardNeighbour.TileConnectionStack : tileConnectionGridCell.BackNeighbour.TileConnectionStack;
                }
                else
                {
                    baseOfTJunction = tileConnectionGridCell.RightNeighbour != null ? tileConnectionGridCell.RightNeighbour.TileConnectionStack : tileConnectionGridCell.LeftNeighbour.TileConnectionStack;
                }

                Vector3 toTJunction = baseOfTJunction.GetNormalizedBasePositionConnectionVectorTo(tileConnectionStack);

                if (usingSprites)
                {
                    return(yAxisRotation * Quaternion.LookRotation(extensionPlane.normal, toTJunction));
                }
                return(yAxisRotation * Quaternion.LookRotation(toTJunction, extensionPlane.normal));
            }
            else
            if (tileConnectionType == ObjectPlacementPathTileConnectionType.Forward)
            {
                if (tileConnectionSegment.NumberOfStacks == 1)
                {
                    if (tileConnectionGridCell.HasForwardAndBackNeightbours())
                    {
                        ObjectPlacementBoxStack forwardNeighbour = tileConnectionGridCell.ForwardNeighbour.TileConnectionStack;
                        ObjectPlacementBoxStack backNeighbour    = tileConnectionGridCell.BackNeighbour.TileConnectionStack;
                        Vector3 toForwardNeighbour = backNeighbour.GetNormalizedBasePositionConnectionVectorTo(forwardNeighbour);

                        if (usingSprites)
                        {
                            return(yAxisRotation * Quaternion.LookRotation(extensionPlane.normal, toForwardNeighbour));
                        }
                        return(yAxisRotation * Quaternion.LookRotation(toForwardNeighbour, extensionPlane.normal));
                    }
                    else
                    {
                        ObjectPlacementBoxStack leftNeighbour  = tileConnectionGridCell.LeftNeighbour.TileConnectionStack;
                        ObjectPlacementBoxStack rightNeighbour = tileConnectionGridCell.RightNeighbour.TileConnectionStack;
                        Vector3 toRightNeighbour = leftNeighbour.GetNormalizedBasePositionConnectionVectorTo(rightNeighbour);

                        if (usingSprites)
                        {
                            return(yAxisRotation * Quaternion.LookRotation(extensionPlane.normal, toRightNeighbour));
                        }
                        return(yAxisRotation * Quaternion.LookRotation(toRightNeighbour, extensionPlane.normal));
                    }
                }
                else
                {
                    if (usingSprites)
                    {
                        return(yAxisRotation * Quaternion.LookRotation(extensionPlane.normal, tileConnectionSegment.ExtensionDirection));
                    }
                    return(yAxisRotation * Quaternion.LookRotation(tileConnectionSegment.ExtensionDirection, extensionPlane.normal));
                }
            }
            else
            {
                ObjectPlacementBoxStack firstNeighbour, secondNeighbour;
                if (tileConnectionGridCell.RightNeighbour != null)
                {
                    firstNeighbour  = tileConnectionGridCell.RightNeighbour.TileConnectionStack;
                    secondNeighbour = tileConnectionGridCell.ForwardNeighbour != null ? tileConnectionGridCell.ForwardNeighbour.TileConnectionStack : tileConnectionGridCell.BackNeighbour.TileConnectionStack;
                }
                else
                if (tileConnectionGridCell.LeftNeighbour != null)
                {
                    firstNeighbour  = tileConnectionGridCell.LeftNeighbour.TileConnectionStack;
                    secondNeighbour = tileConnectionGridCell.ForwardNeighbour != null ? tileConnectionGridCell.ForwardNeighbour.TileConnectionStack : tileConnectionGridCell.BackNeighbour.TileConnectionStack;
                }
                else
                if (tileConnectionGridCell.ForwardNeighbour != null)
                {
                    firstNeighbour  = tileConnectionGridCell.ForwardNeighbour.TileConnectionStack;
                    secondNeighbour = tileConnectionGridCell.RightNeighbour != null ? tileConnectionGridCell.RightNeighbour.TileConnectionStack : tileConnectionGridCell.LeftNeighbour.TileConnectionStack;
                }
                else
                {
                    firstNeighbour  = tileConnectionGridCell.BackNeighbour.TileConnectionStack;
                    secondNeighbour = tileConnectionGridCell.RightNeighbour != null ? tileConnectionGridCell.RightNeighbour.TileConnectionStack : tileConnectionGridCell.LeftNeighbour.TileConnectionStack;
                }

                Vector3 tileLook, tileRight;
                tileLook  = firstNeighbour.GetNormalizedBasePositionConnectionVectorTo(tileConnectionStack);
                tileRight = tileConnectionStack.GetNormalizedBasePositionConnectionVectorTo(secondNeighbour);

                Vector3 tileUp = Vector3.Cross(tileLook, tileRight);
                if (Vector3.Dot(tileUp, extensionPlane.normal) < 0.0f)
                {
                    tileLook = -tileRight;
                }

                if (usingSprites)
                {
                    return(yAxisRotation * Quaternion.LookRotation(extensionPlane.normal, tileLook));
                }
                return(yAxisRotation * Quaternion.LookRotation(tileLook, extensionPlane.normal));
            }
        }
 public static string GetRelativeTexturePathForTileConnectionType(ObjectPlacementPathTileConnectionType tileConnectionType)
 {
     return _relativeTileConnectionTypeTexturePaths[(int)tileConnectionType];
 }