Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     pa  = GetComponent <PlayerAttributes>();
     mdi = GetComponent <MeshDeformerInput>();
     opi = GetComponent <ObjectPlacementInput>();
     bab = GetComponent <BuildAstroBodies>();
     pi  = GetComponent <PowerInput>();
 }
Esempio n. 2
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    void Start()
    {
        GameObject p = GameObject.Find("PlayArea");

        mdi = p.GetComponent <MeshDeformerInput>();
        opi = p.GetComponent <ObjectPlacementInput>();
        bab = p.GetComponent <BuildAstroBodies>();
        pi  = p.GetComponent <PowerInput>();
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        opened    = false;
        left      = transform.GetChild(0).Find("left");
        right     = transform.GetChild(0).Find("right");
        canvas    = transform.GetChild(0).Find("Canvas").gameObject;
        grabbable = GetComponent <OVRGrabbable>();
        GameObject p = GameManager.instance.player;

        mdi = p.GetComponent <MeshDeformerInput>();
        opi = p.GetComponent <ObjectPlacementInput>();
        bab = p.GetComponent <BuildAstroBodies>();
        pi  = p.GetComponent <PowerInput>();
    }