private void OnObjectPlacedInSeasonFinishedEvent(ObjectPlacedInSeasonFinishedEvent evt) { InteractionEvent ievt = new InteractionEvent(); ievt.location = evt.seasonName; ievt.sourceObject = evt.placedObject; ievt.kind = InteractionKind.Drop; this.UpdateTasks(ievt, false); }
void OnObjectPlacedInSeason(ObjectPlacedInSeasonFinishedEvent evt) { if(evt.placedObject.GetInstanceID() == this.gameObject.GetInstanceID()) { this.currentSeason = evt.seasonName; } }