Esempio n. 1
0
        void HandleChange(ObjectMoveChangeData change)
        {
            var ob = m_world.FindObject <MovableObject>(change.ObjectID);

            if (ob == null)
            {
                /* There's a special case where we don't get objectinfo, but we do get
                 * ObjectMove: If the object moves from tile, that just came visible to us,
                 * to a tile that we cannot see. So let's not throw exception, but exit
                 * silently */
                // XXX is this still valid?
                return;
            }

            Debug.Assert(ob.IsInitialized);

            ContainerObject env = null;

            if (change.DestinationID != ObjectID.NullObjectID)
            {
                env = m_world.GetObject <ContainerObject>(change.DestinationID);
            }

            ob.MoveTo(env, change.DestinationLocation);
        }
Esempio n. 2
0
        void HandleChange(ObjectMoveChangeData change)
        {
            var ob = m_world.FindObject<MovableObject>(change.ObjectID);

            if (ob == null)
            {
                /* There's a special case where we don't get objectinfo, but we do get
                 * ObjectMove: If the object moves from tile, that just came visible to us,
                 * to a tile that we cannot see. So let's not throw exception, but exit
                 * silently */
                // XXX is this still valid?
                return;
            }

            Debug.Assert(ob.IsInitialized);

            ContainerObject env = null;
            if (change.DestinationID != ObjectID.NullObjectID)
                env = m_world.GetObject<ContainerObject>(change.DestinationID);

            ob.MoveTo(env, change.DestinationLocation);
        }