private static IEnumerator AsyncLoadModel(ObjectModel model) { yield return(null); AsyncLoadRequest request; if (!string.IsNullOrEmpty(model.ModelCfg.ModelPath)) { request = XYSingleAssetLoader.AsyncLoad(model.ModelCfg.ModelPath, null, null); while (!request.isDone) { yield return(null); } model.GameObject = request.asset as GameObject; model.GameObject.name = model.ModelCfg.EquipName; } //特效 foreach (EffectConfig effectInfo in model.ModelCfg.Effects.Where(effectInfo => !string.IsNullOrEmpty(effectInfo.EffectAssetPath))) { request = XYSingleAssetLoader.AsyncLoad(effectInfo.EffectAssetPath, null, null); while (!request.isDone) { yield return(null); } model.EffectObjects.Add(request.asset as GameObject); } model.LoadOver(); }