protected override void ClientInitialize(ClientInitializeData data)
        {
            base.ClientInitialize(data);
            var sceneObject            = Client.Scene.GetSceneObject(data.GameObject);
            var componentBombCountdown = sceneObject.FindComponent <ClientComponentBombCountdown>();

            componentBombCountdown.IsRendering = false;
            this.ClientAddShakes(componentBombCountdown);

            var lightSource = ObjectMineralPragmiumHelper.ClientInitializeLightForSource(data.GameObject);

            sceneObject.AddComponent <ClientComponentLightSourceEffectPulsating>()
            .Setup(lightSource,
                   fromPercents: 85,
                   toPercents: 120,
                   durationSeconds: 1);

            var soundEmitter = Api.Client.Audio.CreateSoundEmitter(data.GameObject,
                                                                   new SoundResource("Ambient/Earthquake"),
                                                                   true,
                                                                   radius: 7,
                                                                   isLooped: true);

            soundEmitter.Seek(0);
        }
        protected override void ClientInitialize(ClientInitializeData data)
        {
            base.ClientInitialize(data);
            var sceneObject            = data.GameObject.ClientSceneObject;
            var componentBombCountdown = sceneObject.FindComponent <ClientComponentBombCountdown>();

            componentBombCountdown.IsRendering = false;
            this.ClientAddShakes(componentBombCountdown);

            var sceneObjectEffect = Client.Scene
                                    .CreateSceneObject("Pragmium source explosion effect",
                                                       position: sceneObject.Position);
            var soundEmitter = Api.Client.Audio.CreateSoundEmitter(
                sceneObjectEffect,
                soundResource: new SoundResource("Ambient/Earthquake"),
                is3D: true,
                worldPositionOffset: this.Layout.Center,
                radius: 50,
                isLooped: true);

            soundEmitter.Seek(0);
            soundEmitter.CustomMinDistance = ExplosionDamageRadius;
            soundEmitter.CustomMaxDistance = 10 + ExplosionDamageRadius;

            var lightSource = ObjectMineralPragmiumHelper.ClientInitializeLightForSource(sceneObjectEffect);

            lightSource.LogicalSize = lightSource.RenderingSize = 24;
            sceneObjectEffect
            .AddComponent <ClientComponentLightSourceEffectPulsating>()
            .Setup(data.GameObject,
                   safeDistance: ExplosionDamageRadius + 1, // add extra tile just to ensure safety
                   lightSource,
                   soundEmitter,
                   fromPercents: 85,
                   toPercents: 120,
                   durationSeconds: 1);
        }