// Update is called once per frame
    void Update()
    {
        device = SteamVR_Controller.Input((int)controller.index);

        if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Touchpad))
        {
            //load new scene
            //SteamVR_LoadLevel.Begin("Teleport");

            //reset position of finger to 0, 0 (I think)
            touchLast_x = device.GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Touchpad).x;
            touchLast_y = device.GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Touchpad).y;
        }

        //detect when our user is toucing the touchpad
        if (device.GetTouch(SteamVR_Controller.ButtonMask.Touchpad))
        {
            objMenu.SetActive(true);

            touchCurrent_x = device.GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Touchpad).x;
            //how much did the finger move this frame?
            distance_x = touchCurrent_x - touchLast_x;
            //cache our fingers location so we know where it was last frame
            touchLast_x = touchCurrent_x;
            //add the distance travelled to the swipeSum variable
            swipeSum_x += distance_x;
            if (!hasSwipedRight)
            {
                if (swipeSum_x > 0.5f)
                {
                    swipeSum_x = 0;
                    SwipeLeft();
                    hasSwipedRight = true;
                    hasSwipedLeft  = false;
                }
            }

            if (!hasSwipedLeft)
            {
                if (swipeSum_x < -0.5f)
                {
                    swipeSum_x = 0;
                    SwipeRight();
                    hasSwipedLeft  = true;
                    hasSwipedRight = false;
                }
            }
        }
        if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Touchpad))
        {
            objMenu.SetActive(false);

            swipeSum_x     = 0;
            touchCurrent_x = 0;
            touchLast_x    = 0;
            hasSwipedLeft  = false;
            hasSwipedRight = false;
        }
        if (device.GetPressDown(SteamVR_Controller.ButtonMask.Touchpad))
        {
            //spawn object currently selected by menu
            SpawnObject();

            //objectMenuManager.SpawnCurrentObject();
        }
        if (device.GetPressDown(SteamVR_Controller.ButtonMask.Grip))
        {
            objectMenuManager.DestroyObject();
        }
    }
Esempio n. 2
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    // Update is called once per frame
    void Update()
    {
        device = SteamVR_Controller.Input((int)trackedObj.index);

        if (isLeft)
        {
            if (device.GetPress(SteamVR_Controller.ButtonMask.Touchpad))
            {
                laser.gameObject.SetActive(true);
                teleportAimerObject.SetActive(true);

                laser.SetPosition(0, gameObject.transform.position); // sets our line renderer to the position of our right controller

                RaycastHit hit;                                      //to know where our teleportation ends
                if (Physics.Raycast(transform.position, transform.forward, out hit, 15, laserMask))
                {
                    teleportLocation = hit.point;                     //tells us the vector position where the collision occurs
                    laser.SetPosition(1, teleportLocation);

                    //aimer location
                    teleportAimerObject.transform.position = new Vector3(teleportLocation.x, teleportLocation.y + yNudgeAmount, teleportLocation.z);
                }
                else
                {
                    teleportLocation = new Vector3(transform.forward.x * 15 + transform.position.x, transform.forward.y * 15 + transform.position.y, transform.forward.z * 15 + transform.position.z);
                    RaycastHit groundRay;
                    if (Physics.Raycast(teleportLocation, -Vector3.up, out groundRay, 17, laserMask))
                    {
                        teleportLocation = new Vector3(transform.forward.x * 15 + transform.position.x, groundRay.point.y, transform.forward.z * 15 + transform.position.z);
                    }
                    laser.SetPosition(1, transform.forward * 15 + transform.position);

                    //aimer location
                    teleportAimerObject.transform.position = teleportLocation + new Vector3(0, yNudgeAmount, 0);
                }
            }
            if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Touchpad))
            {
                laser.gameObject.SetActive(false);
                teleportAimerObject.SetActive(false);
                player.transform.position = teleportLocation;
            }
        }
        else
        {
            if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Touchpad))
            {
                touchLast = device.GetAxis(Valve.VR.EVRButtonId.k_EButton_SteamVR_Touchpad).x;
            }
            if (device.GetTouch(SteamVR_Controller.ButtonMask.Touchpad))
            {
                Swipe();
            }
            if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Touchpad))
            {
                Unswipe();
            }
            if (device.GetPressDown(SteamVR_Controller.ButtonMask.Touchpad))
            {
                objectMenuManager.SpawnCurrentObject();
            }
            if (device.GetPressDown(SteamVR_Controller.ButtonMask.Grip))
            {
                objectMenuManager.DestroyObject();
            }
        }
    }