// Makes a list of all the currently existing XML files and Actor list, and loads in the first XML-file. private void ReloadData() { LoadXmlFileList(); if (allXmlFileNames.Count != 0) { LoadXmlFileData(allXmlFileNames [0]); selectedSceneName = allXmlFileNames [0]; } Actors[] actors = ObjectLoader.GetAtPath <Actors> (actorDirectory); availibleActorsList.AddRange(actors); foreach (Actors a in availibleActorsList) { availibleActorNames.Add(a.actorName); } }
public void LoadActors() { Actors[] actors = ObjectLoader.GetAtPath <Actors> ("Resources/DialogActors"); allActors.AddRange(actors); }