public void Stop()
        {
            if (!m_running)
            {
                return;
            }

            m_running = false;

            Thread.Sleep(100); // let the world move

            try
            {
                while (m_retryRequests.TryDequeue(out PollServiceHttpRequest req))
                {
                    req.DoHTTPstop();
                }
            }
            catch
            {
            }

            int count = 10;

            while (--count > 0 && m_workerPool.Count > 0)
            {
                Thread.Sleep(100);
            }

            m_workerPool.Dispose();
            m_workerPool = null;
        }
Esempio n. 2
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 public void Close()
 {
     if (m_NumberScenes <= 0 && m_workerpool != null)
     {
         m_workerpool.Dispose();
         m_workerpool = null;
     }
 }
Esempio n. 3
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        public void Close()
        {
            if (!m_Enabled)
            {
                return;
            }

            m_requestQueue.Dispose();
            m_requestQueue = null;
        }
Esempio n. 4
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        public void Initialise(IConfigSource source)
        {
            IConfig moduleConfig = source.Configs["Modules"];

            if (moduleConfig != null)
            {
                string name = moduleConfig.GetString("AssetServices", "");
                if (name == Name)
                {
                    IConfig assetConfig = source.Configs["AssetService"];
                    if (assetConfig == null)
                    {
                        m_log.Error("[REGIONASSETCONNECTOR]: AssetService missing from configuration files");
                        throw new Exception("Region asset connector init error");
                    }

                    string localGridConnector = assetConfig.GetString("LocalGridAssetService", string.Empty);
                    if (string.IsNullOrEmpty(localGridConnector))
                    {
                        m_log.Error("[REGIONASSETCONNECTOR]: LocalGridAssetService missing from configuration files");
                        throw new Exception("Region asset connector init error");
                    }

                    object[] args = new object[] { source };

                    m_localConnector = ServerUtils.LoadPlugin <IAssetService>(localGridConnector, args);
                    if (m_localConnector == null)
                    {
                        m_log.Error("[REGIONASSETCONNECTOR]: Fail to load local asset service " + localGridConnector);
                        throw new Exception("Region asset connector init error");
                    }

                    string HGConnector = assetConfig.GetString("HypergridAssetService", string.Empty);
                    if (!string.IsNullOrEmpty(HGConnector))
                    {
                        m_HGConnector = ServerUtils.LoadPlugin <IAssetService>(HGConnector, args);
                        if (m_HGConnector == null)
                        {
                            m_log.Error("[REGIONASSETCONNECTOR]: Fail to load HG asset service " + HGConnector);
                            throw new Exception("Region asset connector init error");
                        }
                        IConfig hgConfig = source.Configs["HGAssetService"];
                        if (hgConfig != null)
                        {
                            m_AssetPerms = new AssetPermissions(hgConfig);
                        }
                    }

                    m_localRequestsQueue  = new ObjectJobEngine(AssetRequestProcessor, "GetAssetsWorkers", 2000, 2);
                    m_remoteRequestsQueue = new ObjectJobEngine(AssetRequestProcessor, "GetRemoteAssetsWorkers", 2000, 2);
                    m_Enabled             = true;
                    m_log.Info("[REGIONASSETCONNECTOR]: enabled");
                }
            }
        }
Esempio n. 5
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        public void Close()
        {
            if (!m_Enabled)
            {
                return;
            }

            m_localRequestsQueue.Dispose();
            m_localRequestsQueue = null;
            m_remoteRequestsQueue.Dispose();
            m_remoteRequestsQueue = null;
        }
Esempio n. 6
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 public void Stop()
 {
     try
     {
         m_running = false;
         workQueue.Dispose();
         workQueue = null;
     }
     catch
     {
     }
 }
        public void Start()
        {
            if (m_running)
            {
                return;
            }
            m_running    = true;
            m_workerPool = new ObjectJobEngine(PoolWorkerJob, "PollServiceWorker", 4000, m_WorkerThreadCount);

            m_retrysThread = WorkManager.StartThread(
                CheckRetries,
                string.Format("PollServiceWatcherThread"),
                ThreadPriority.Normal,
                true,
                true,
                null,
                1000 * 60 * 10);
        }
        public virtual void Initialise(IConfigSource config)
        {
            IConfig cnf = config.Configs["Messaging"];

            if (cnf != null)
            {
                if (cnf.GetString("MessageTransferModule", "MessageTransferModule") != "MessageTransferModule")
                {
                    return;
                }

                m_MessageKey = cnf.GetString("MessageKey", String.Empty);
            }
            m_log.Debug("[MESSAGE TRANSFER]: Module enabled");
            m_Enabled = true;

            IMXMLRPCSendWorkers = new ObjectJobEngine(DoSendIMviaXMLRPC, "IMXMLRPCSendWorkers", 1000, 3);
        }
Esempio n. 9
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        public void Close()
        {
            if (!m_Enabled)
            {
                return;
            }

            if (ProcessQueuedRequestsAsync)
            {
                if (m_NumberScenes <= 0 && m_workerpool != null)
                {
                    m_workerpool.Dispose();
                    m_workerpool = null;
                    m_badRequests.Dispose();
                    m_badRequests = null;
                }
            }
//            m_queue.Dispose();
        }
Esempio n. 10
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        public ODEMeshWorker(ODEScene pScene, ILog pLog, IMesher pMesher, IConfig pConfig)
        {
            m_scene  = pScene;
            m_log    = pLog;
            m_mesher = pMesher;

            if (pConfig != null)
            {
                meshSculptedPrim      = pConfig.GetBoolean("mesh_sculpted_prim", meshSculptedPrim);
                meshSculptLOD         = pConfig.GetFloat("mesh_lod", meshSculptLOD);
                MinSizeToMeshmerize   = pConfig.GetFloat("mesh_min_size", MinSizeToMeshmerize);
                MeshSculptphysicalLOD = pConfig.GetFloat("mesh_physical_lod", MeshSculptphysicalLOD);
            }
            m_running = true;
            Util.FireAndForget(DoCacheExpire, null, "OdeCacheExpire", false);
            lock (m_threadLock)
            {
                if (workQueue == null)
                {
                    workQueue = new ObjectJobEngine(DoWork, "OdeMeshWorker");
                }
            }
        }
Esempio n. 11
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        public void RegionLoaded(Scene s)
        {
            if (!m_Enabled)
            {
                return;
            }

            lock (m_loadLock)
            {
                if (m_assetService == null)
                {
                    m_assetService = s.RequestModuleInterface <IAssetService>();
                    // We'll reuse the same handler for all requests.
                    m_getAssetHandler = new GetAssetsHandler(m_assetService);
                }

                if (m_assetService == null)
                {
                    m_Enabled = false;
                    return;
                }

                if (m_UserManagement == null)
                {
                    m_UserManagement = s.RequestModuleInterface <IUserManagement>();
                }

                s.EventManager.OnRegisterCaps += RegisterCaps;

                m_NumberScenes++;

                if (m_workerpool == null)
                {
                    m_workerpool = new ObjectJobEngine(DoAssetRequests, "GetCapsAssetWorker", 1000, 3);
                }
            }
        }
Esempio n. 12
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 public Dataserver(AsyncCommandManager CmdManager)
 {
     m_CmdManager = CmdManager;
     m_WorkPool   = new ObjectJobEngine(ProcessActions, "ScriptDataServer", 1000, 4);
 }
Esempio n. 13
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        public void RegionLoaded(Scene s)
        {
            if (!m_Enabled)
            {
                return;
            }

            if (s_processedRequestsStat == null)
            {
                s_processedRequestsStat =
                    new Stat(
                        "ProcessedFetchInventoryRequests",
                        "Number of processed fetch inventory requests",
                        "These have not necessarily yet been dispatched back to the requester.",
                        "",
                        "inventory",
                        "httpfetch",
                        StatType.Pull,
                        MeasuresOfInterest.AverageChangeOverTime,
                        stat => { stat.Value = ProcessedRequestsCount; },
                        StatVerbosity.Debug);
            }

            if (s_queuedRequestsStat == null)
            {
                s_queuedRequestsStat =
                    new Stat(
                        "QueuedFetchInventoryRequests",
                        "Number of fetch inventory requests queued for processing",
                        "",
                        "",
                        "inventory",
                        "httpfetch",
                        StatType.Pull,
                        MeasuresOfInterest.AverageChangeOverTime,
                        stat => { stat.Value = m_workerpool.Count; },
                        StatVerbosity.Debug);
            }

            StatsManager.RegisterStat(s_processedRequestsStat);
            StatsManager.RegisterStat(s_queuedRequestsStat);

            m_InventoryService = Scene.InventoryService;
            m_LibraryService   = Scene.LibraryService;

            // We'll reuse the same handler for all requests.
            m_webFetchHandler = new FetchInvDescHandler(m_InventoryService, m_LibraryService, Scene);

            Scene.EventManager.OnRegisterCaps += RegisterCaps;

            if (m_badRequests == null)
            {
                m_badRequests = new ExpiringKey <UUID>(30000);
            }

            m_NumberScenes++;

            if (ProcessQueuedRequestsAsync && m_workerpool == null)
            {
                m_workerpool = new ObjectJobEngine(DoInventoryRequests, "InventoryWorker", 2000, 2);
            }
        }