string EraseBack; //帰ってきたテキストからいらない文字を消す(後方) /*public void Awake() * { * User_id = PlayerPrefs.GetString(UserDataKey.UserID_Key); * StartCoroutine(Method(User_id)); * }*/ private void Start() { userNameText = ObjectFind.ChildFind("UserData", ObjectFind.ChildFind("Name", transform)).gameObject.GetComponent <Text>(); HaveMoneyText = ObjectFind.ChildFind("HaveMoney", ObjectFind.ChildFind("Money", transform)).gameObject.GetComponent <Text>(); GetUserData(); }
// Start is called before the first frame update private void Start() { goalUI = ObjectFind.ChildFind("GoalUI", transform); goalUI.gameObject.SetActive(false); resultUI = ObjectFind.ChildFind("ResultUI", transform); resultUI.gameObject.SetActive(false); }
private void Start() { userNameText = ObjectFind.ChildFind("UserData", ObjectFind.ChildFind("Name", transform)).gameObject.GetComponent <Text>(); userBirthText = ObjectFind.ChildFind("UserData", ObjectFind.ChildFind("Birth", transform)).gameObject.GetComponent <Text>(); userPrefText = ObjectFind.ChildFind("UserData", ObjectFind.ChildFind("Pref", transform)).gameObject.GetComponent <Text>(); GetUserData(); }
private Text score_num; // スコア変数 // 初期化時の処理 void Start() { // スコアのロード //score_num = PlayerPrefs.GetInt("SCORE", 1000); score_num = ObjectFind.ChildFind("HaveMoney", ObjectFind.ChildFind("Money", transform)).gameObject.GetComponent <Text>(); Debug.Log(score_num.text); GetMoney(); }
private void Awake() { registerUI = ObjectFind.ChildFind("Register", transform); noRegisterUI = ObjectFind.ChildFind("UserInfomation", transform); userLoginInterfaceUI = ObjectFind.ChildFind("UserLoginInterface", transform); }