/// <summary> /// Fügt Container-Objekte zur Liste hinzu /// </summary> public virtual void AddAllLootObjects() { allLoot.AddRange(ObjectFetcherAccess <T> .GetObjects()); }
private ItemHandler() : base(new FetchByInheritance <string>(typeof(ILootable <string>))) { AddRange(ObjectFetcherAccess <string> .GetObjects()); }