Esempio n. 1
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 private void OnEnable()
 {
     MainInput.input_MouseButtonDown0 += this.Fire;
     _objectDown = ObjectDown.Instance;
     _inventory  = InventoryAndItems.Inventory.Instance;
     _canFire    = true;
 }
Esempio n. 2
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    private void OnEnable()
    {
        _buildHouse = FindObjectOfType <BuildHouse>();

        Saver.saveGame += this.Save;// сохраняет настройки мира и персонажа при вызове события

        string keyPath = "SOFTWARE\\" + "BuildingSimulator" + "\\Settings";

        Settings.RegKey.GetValue("LoadWorld", out string title, keyPath);


        _titleWorld = SHA1_Encode.Decryption(title, "z0s%b&I)Y%PW26A8");

        _objectDown = ObjectDown.Instance;

        Load();
    }
Esempio n. 3
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 private void Awake() => ObDown   = ObjectDown.Instance;
Esempio n. 4
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    }                                   //тип взрывчатки

    protected virtual void Start()
    {
        _objectDown = ObjectDown.Instance;
        _objectDown.Explosives.Add(this);
        _player = FindObjectOfType <FirstPersonController>().GetComponent <Rigidbody>();
    }