void Talk(ObjectData objectData)
    {
        if (objectData.tag == "npc")
        {
            int    talkIdx  = questManager.GetQuestTalkIndex(objectData.id);
            var    response = dialogData.GetNpcDialog(talkIdx, dialogIdx);
            string nameText = objectData.GetComponent <NpcData>().npcName;
            string body     = response.Item2;
            int    isNpc    = response.Item1;
            if (body == null)
            {
                questManager.CheckQuest(objectData.id);
                isTalking = false;
                npcPortraitImage.GetComponent <Image>().color    = new Color(1, 1, 1, 1);
                playerPortraitImage.GetComponent <Image>().color = new Color(1, 1, 1, 1);
                dialogIdx = 0;
                return;
            }
            else
            {
                if (isNpc == 1)
                {
                    npcName.text            = nameText;
                    dialogBody.text         = body;
                    npcPortraitImage.sprite = objectData.GetComponent <NpcData>().npcEmotion[dialogData.GetNpcPortrait(objectData.id, dialogIdx)];

                    playerPortraitImage.GetComponent <Image>().color = new Color(1, 1, 1, 0.5f);
                    npcPortraitImage.GetComponent <Image>().color    = new Color(1, 1, 1, 1);
                    isTalking = true;
                    dialogIdx++;
                }
                else
                {
                    npcName.text    = "주인공";
                    dialogBody.text = body;
                    npcPortraitImage.GetComponent <Image>().color    = new Color(1, 1, 1, 0.5f);
                    playerPortraitImage.GetComponent <Image>().color = new Color(1, 1, 1, 1);
                    playerPortraitImage.sprite = GameObject.Find("Player").GetComponent <PlayerData>().playerEmotion[dialogData.GetPlayerPortrait(objectData.id, dialogIdx)];
                    isTalking = true;
                    dialogIdx++;
                }
            }
        }
        else if (objectData.tag == "Item")
        {
            if (isTalking == false)
            {
                npcName.text    = objectData.GetComponent <ItemObject>().itemData.itemName;
                dialogBody.text = objectData.GetComponent <ItemObject>().itemData.itemDescription;

                playerPortraitImage.GetComponent <Image>().color = new Color(1, 1, 1, 0);
                npcPortraitImage.GetComponent <Image>().color    = new Color(1, 1, 1, 0);
                isTalking = true;

                dialogIdx = 0;
            }
            else
            {
                questManager.IncreaseIdx();
                isTalking = false;
            }
        }
    }