Esempio n. 1
0
        public static void OnCharacterKilled(
            ICharacter attackerCharacter,
            ICharacter targetCharacter,
            IProtoSkill protoSkill)
        {
            if (attackerCharacter is null ||
                targetCharacter is null)
            {
                return;
            }

            Api.Logger.Info("Killed " + targetCharacter, attackerCharacter);
            Api.SafeInvoke(
                () => CharacterKilled?.Invoke(attackerCharacter, targetCharacter));

            if (attackerCharacter.IsNpc ||
                !targetCharacter.IsNpc)
            {
                return;
            }

            var playerCharacterSkills = attackerCharacter.SharedGetSkills();

            // give hunting skill experience for mob kill
            var huntXP = SkillHunting.ExperienceForKill;

            huntXP *= ((IProtoCharacterMob)targetCharacter.ProtoGameObject).MobKillExperienceMultiplier;
            if (huntXP > 0)
            {
                playerCharacterSkills.ServerAddSkillExperience <SkillHunting>(huntXP);
            }

            if (protoSkill is ProtoSkillWeapons protoSkillWeapon)
            {
                // give weapon experience for kill
                protoSkillWeapon.ServerOnKill(playerCharacterSkills, killedCharacter: targetCharacter);
            }

            if (!WorldObjectClaimSystem.SharedIsEnabled)
            {
                return;
            }

            // try claim the corpse for the attacker player
            using var tempListCorpses = Api.Shared.GetTempList <IStaticWorldObject>();
            Api.GetProtoEntity <ObjectCorpse>()
            .GetAllGameObjects(tempListCorpses.AsList());
            foreach (var worldObjectCorpse in tempListCorpses.AsList())
            {
                if (targetCharacter.Id
                    == ObjectCorpse.GetPublicState(worldObjectCorpse).DeadCharacterId)
                {
                    WorldObjectClaimSystem.ServerTryClaim(worldObjectCorpse,
                                                          attackerCharacter,
                                                          WorldObjectClaimDuration.CreatureCorpse);
                    return;
                }
            }
        }
Esempio n. 2
0
        private static void ReplaceMobWithCorpse(ICharacter deadCharacter)
        {
            var position          = deadCharacter.Position;
            var rotationAngleRad  = deadCharacter.GetPublicState <ICharacterPublicState>().AppliedInput.RotationAngleRad;
            var isLeftOrientation = ClientCharacterAnimationHelper.IsLeftHalfOfCircle(
                angleDeg: rotationAngleRad * MathConstants.RadToDeg);
            var isFlippedHorizontally = !isLeftOrientation;

            var tilePosition = position.ToVector2Ushort();

            Api.Server.World.DestroyObject(deadCharacter);
            var objectCorpse = Api.Server.World.CreateStaticWorldObject <ObjectCorpse>(tilePosition);

            ObjectCorpse.ServerSetupCorpse(objectCorpse,
                                           (IProtoCharacterMob)deadCharacter.ProtoCharacter,
                                           (Vector2F)(position - tilePosition.ToVector2D()),
                                           isFlippedHorizontally: isFlippedHorizontally);
        }
Esempio n. 3
0
        public virtual void ServerOnDeath(ICharacter character)
        {
            this.ServerSendDeathSoundEvent(character);

            ServerWorld.DestroyObject(character);

            var position          = character.Position;
            var tilePosition      = position.ToVector2Ushort();
            var rotationAngleRad  = character.GetPublicState <ICharacterPublicState>().AppliedInput.RotationAngleRad;
            var isLeftOrientation = ClientCharacterAnimationHelper.IsLeftHalfOfCircle(
                angleDeg: rotationAngleRad * MathConstants.RadToDeg);
            var isFlippedHorizontally = !isLeftOrientation;

            var objectCorpse = ServerWorld.CreateStaticWorldObject <ObjectCorpse>(tilePosition);

            ObjectCorpse.ServerSetupCorpse(objectCorpse,
                                           (IProtoCharacterMob)character.ProtoCharacter,
                                           (Vector2F)(position - tilePosition.ToVector2D()),
                                           isFlippedHorizontally: isFlippedHorizontally);
        }
Esempio n. 4
0
 public ObjectCorpseViewModel([NotNull] ObjectCorpse corpse)
     : base(corpse)
 {
 }