Esempio n. 1
0
    private void SpawnLoot(int numLoot)
    {
        for (int i = 0; i < height; ++i)
        {
            for (int j = 0; j < width; ++j)
            {
                Vector2 cell = new Vector2(i, j);
                if (Vector2.Distance(new Vector2(2, 2), cell) > 1)
                {
                    GameObject newEnemy = Instantiate(Globals.LOOT, new Vector2(), Quaternion.identity);
                    newEnemy.transform.SetParent(ObjectContainer.instance.loot.transform);
                    newEnemy.transform.position = RandomTileFromCell(cell);
                }
            }
        }

        int numToDelete = (height * width) - numLoot - 5;

        for (int i = 0; i < numToDelete; ++i)
        {
            List <GameObject> lootList      = ObjectContainer.GetAllLoot();
            GameObject        enemyToDelete = lootList[PRNG.Range(0, lootList.Count)];
            DestroyImmediate(enemyToDelete);
        }
    }