private bool CheckHeroRune(ObjectCard hero) { if (hero == null) { return(false); } bool _result = false; CheakIdleRune(); _result = m_HaveIdleRune | m_HaveIdleSpecialRune; if (_result) { _result = false; var heroData = hero.GetHeroData(); if (!_result && m_HaveIdleRune) { for (int i = (int)EM_RUNE_POINT.EM_RUNE_POINT_COMMON1; i < (int)EM_RUNE_POINT.EM_RUNE_POINT_SPECIAL; i++) { _result |= heroData.IsRuneNull((EM_RUNE_POINT)i); if (_result) { break; } } } _result |= heroData.IsRuneNull(EM_RUNE_POINT.EM_RUNE_POINT_SPECIAL); } return(_result); }
public static int CompareByQuality(ObjectCard oc1, ObjectCard oc2) { //按品质排; if (oc1.GetHeroRow().getQuality() > oc2.GetHeroRow().getQuality()) { return(1); } else if (oc1.GetHeroRow().getQuality() < oc2.GetHeroRow().getQuality()) { return(-1); } //品质相同按等级排序; if (oc1.GetHeroRow().getQuality() == oc2.GetHeroRow().getQuality()) { if (oc1.GetHeroData().Level > oc2.GetHeroData().Level) { return(1); } if (oc1.GetHeroData().Level < oc2.GetHeroData().Level) { return(-1); } //等级相同按id排序; if (oc1.GetHeroData().Level == oc2.GetHeroData().Level) { return(oc1.GetHeroData().TableID - oc2.GetHeroData().TableID); } } return(0); }
public override void ShowHeroInfo(ObjectCard objectCard) { m_HeroData = objectCard.GetHeroData(); m_HeroDataT = objectCard.GetHeroRow(); m_CurTData = GameUtils.GetCurAdvancedData(m_HeroDataT.getBorn(), m_HeroDataT.getQosition(), m_HeroData.StarLevel, m_HeroData.CurStage); m_NextTData = GameUtils.GetHeroNextAdvancedData(objectCard); YesAdvancedEffect.gameObject.SetActive(false); if (m_HeroData.StarLevel == m_NextTData.getQuality() && m_HeroData.CurStage == m_NextTData.getHalosPn()) { m_MaxLevelWindow.SetActive(true); m_NoMaxLevelWindow.SetActive(false); } else { m_MaxLevelWindow.SetActive(false); m_NoMaxLevelWindow.SetActive(true); InitShowStarAndStage(); GreatAttributeItem(); GreatArticleItem(); } RefreshLevelNoEnoughtTip(); }
// 加载英雄列表 void UpdateHeroCellItem(int index, RectTransform cell) { HeroCellItem item = cell.GetComponent <HeroCellItem> (); if (item == null) { item = cell.gameObject.AddComponent <HeroCellItem> (); } item.index = index; ObjectCard card = ObjectSelf.GetInstance().HeroContainerBag.GetHeroList() [index]; item.UpdateHeroShow(card); item.SetClickItemIcon(); if (m_CurCard.GetHeroData().GUID == card.GetHeroData().GUID) { // 显示选中状态 item.SetSelectState(true); } else { item.SetSelectState(false); } }
//实例化Hero对象 private void CallBack_InitHeroObject() { for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { int nGroup = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); if (nGroup < 0 && nGroup >= GlobalMembers.MAX_MATRIX_COUNT) { continue; } X_GUID pMemberGuiD = null; if (ObjectSelf.GetInstance().LimitFightMgr.m_bStartEnter) { pMemberGuiD = ObjectSelf.GetInstance().LimitFightMgr.m_HeroInfo[i]; if (ObjectSelf.GetInstance().LimitFightMgr.m_HeroHp[i] == 0) { //初始英雄时,如果血量记录是0 代表本次是继续开启的试炼。并且上次的英雄已死亡。那么本次不再实例化英雄 [6/19/2015 Zmy] pMemberGuiD.CleanUp(); } } else { pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; //暂时默认上场第一组阵型的英雄[3/25/2015 Zmy] } if (!pMemberGuiD.IsValid()) { continue; } ObjectCard pHero = ObjectSelf.GetInstance().HeroContainerBag.FindHero(pMemberGuiD); if (pHero == null) { continue; } ArtresourceTemplate _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(pHero.GetHeroData().GetHeroViewID()); if (_Artresourcedata == null) { continue; } GameObject pHeroObject = AssetLoader.Inst.GetAssetRes(_Artresourcedata.getArtresources()); if (pHeroObject != null) { GameObject obj1 = Instantiate(pHeroObject, FightEditorContrler.GetInstantiate().GetFormationCenterPos(i), FightEditorContrler.GetInstantiate().GetFormationCenterAngle(i)) as GameObject; GameUtils.SetLayerRecursively(obj1, FightEditorContrler.GetInstantiate().GetShadowCullMaskLayer()); float _zoom = _Artresourcedata.getArtresources_zoom(); obj1.transform.localScale = new UnityEngine.Vector3(_zoom, _zoom, _zoom); SceneObjectManager.GetInstance().SceneObjectAddHero(obj1, pHero.GetHeroRow().getId(), pHero); FightEditorContrler.GetInstantiate().InitFormationPos(pHero, i); } } FightEditorContrler.GetInstantiate().HeroPathInitSpeed(); GameEventDispatcher.Inst.dispatchEvent(GameEventID.SE_StoryCameraEnd); //初始化完成后,切换状态 [1/20/2015 Zmy] SetFightState(FightState.prepareData); //初始入场怒气 InitFightPower(); }
public bool CalcPassivitySpellTarget(ref FIGHTOBJECT_LIST targetlist) { SkillTemplate pRow = m_pSpellInfo.GetSpellRow(); switch (m_pSpellInfo.GetTargetType()) { case (int)EM_TARGET_TYPE.EM_TARGET_FRIEND: { int nID = -1; if (ObjectSelf.GetInstance().Teams.IsHeroInTeam(m_pHolder.GetGuid(), ref nID)) { for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { X_GUID _guid = ObjectSelf.GetInstance().Teams.m_Matrix[nID, i]; ObjectCard obj = ObjectSelf.GetInstance().HeroContainerBag.FindHero(_guid); if (obj != null) { targetlist.Add((ObjectCreature)obj); } } } } break; case (int)EM_TARGET_TYPE.EM_TARGET_SELF: { targetlist.Add((ObjectCreature)m_pHolder); } break; default: break; } return(true); }
public void OnRefreshHero() { if (m_CurCard == null) { return; } int count = ObjectSelf.GetInstance().HeroContainerBag.GetHeroList().Count; for (int i = 0; i < count; ++i) { ObjectCard card = ObjectSelf.GetInstance().HeroContainerBag.GetHeroList() [i]; if (card.GetGuid() == m_CurCard.GetGuid()) { m_CurCard = card; break; } } // 更新英雄信息 UpdateHeroInfo(); // 更新资质信息 UpdateQualification(); // 更新下面属性面板 UpdateHeroAttr(); // 更新右边属性面板 if (m_CurAttrPanel != null) { m_CurAttrPanel.ShowHeroInfo(m_CurCard); } }
// 更新英雄显示信息 public void UpdateHeroShow(ObjectCard heroCard) { m_HeroCard = heroCard; // 等级 m_Level.text = /*"Lv." +*/ "<color=yellow>" + heroCard.GetHeroData().Level.ToString() + "</color>"; // 星级 int star = heroCard.GetHeroData().StarLevel; for (int i = 0; i < m_BrightStar.transform.childCount; ++i) { m_BrightStar.transform.GetChild(i).gameObject.SetActive(i < star); } // icon ArtresourceTemplate artresourcedata = ( ArtresourceTemplate )DataTemplate.GetInstance().m_ArtresourceTable.getTableData(heroCard.GetHeroData().GetHeroViewID()); Sprite img = UIResourceMgr.LoadSprite(common.defaultPath + artresourcedata.getHeadiconresource()); m_Icon.sprite = img; m_Icon.SetNativeSize(); // icon bg TODO... m_IconBg.sprite = InterfaceControler.GetInst().ReturnHeroQuailty(heroCard.GetHeroData().QualityLev); }
public Crime (CharacterCard characterC, LocationCard locationC, ObjectCard objectC) { this.characterCard = characterC; this.locationCard = locationC; this.objectCard = objectC; }
public void Show3DModel(ObjectCard _card) { ModelCear(); //通过表ID获取到英雄数据表 HeroTemplate _HeroData = _card.GetHeroRow(); //通过英雄数据表中的资源数据表ID得到资源表数据 ArtresourceTemplate _Artresourcedata = new ArtresourceTemplate(); _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(_card.GetHeroRow().getArtresources()); //通过资源表获取到角色默认美术资源(名称) 通过该名称获取到动态加载数据返回一个对象 GameObject _AssetRes = AssetLoader.Inst.GetAssetRes(_Artresourcedata.getArtresources()); //实例化该对象 Card3Dmodel = Instantiate(_AssetRes, _Point.position, _Point.rotation) as GameObject; float _zoom = _Artresourcedata.getArtresources_zoom(); Card3Dmodel.transform.localScale = new UnityEngine.Vector3(_zoom, _zoom, _zoom); Card3Dmodel.transform.parent = _Point; //设置3D模型摩擦力 Card3Dmodel.rigidbody.angularDrag = 1; Card3Dmodel.rigidbody.mass = 1; //_obj.transform.localScale = new Vector3(1.3f,1.3f,1.3f); Animation anim = Card3Dmodel.GetComponent <Animation>(); if (anim == null) { return; } Card3Dmodel.GetComponent <Animation>().Play("Nidle1"); Card3Dmodel.GetComponent <Animation>().wrapMode = WrapMode.Loop; }
/// <summary> /// 显示3D模型 /// </summary> /// <param name="card"></param> private void Show3DModel(ObjectCard m_Card) { ClearModel(); m_Point = GameObject.Find("pos").transform; ArtresourceTemplate m_Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(m_Card.GetHeroData().GetHeroViewID()); GameObject _AssetRes = AssetLoader.Inst.GetAssetRes(m_Artresourcedata.getArtresources()); if (_AssetRes != null) { if (_AssetRes.GetComponent <NavMeshAgent>() != null) { _AssetRes.GetComponent <NavMeshAgent>().enabled = false; } m_Card3Dmodel = Instantiate(_AssetRes, m_Point.position, m_Point.rotation) as GameObject; float _zoom = m_Artresourcedata.getArtresources_zoom(); m_Card3Dmodel.transform.localScale = new UnityEngine.Vector3(_zoom, _zoom, _zoom); m_Card3Dmodel.transform.parent = m_Point; ////设置3D模型摩擦力 //m_Card3Dmodel.rigidbody.angularDrag = 2.8f; //m_Card3Dmodel.rigidbody.mass = 1.5f; Animation anim = m_Card3Dmodel.GetComponent <Animation>(); if (anim == null) { return; } m_Card3Dmodel.GetComponent <Animation>().Play("Nidle1"); m_Card3Dmodel.GetComponent <Animation>().wrapMode = WrapMode.Loop; } }
/// <summary> /// 查看英雄按钮 /// </summary> private void OnClickBtn() { ObjectCard _card = new ObjectCard(); Hero hero = new Hero(); hero.skill1 = m_Skill1; if (m_Skill2 > 0) { hero.skill2 = m_Skill2; } if (m_Skill3 > 0) { hero.skill3 = m_Skill3; } hero.heroid = m_HeroId; hero.heroexp = m_Exp; hero.herolevel = m_HeroLevel; hero.heroviewid = m_HeroViewId; _card.GetHeroData().Init(hero); UI_HomeControler.Inst.AddUI(HeroInfoPop.UI_ResPath); HeroInfoPop.inst.ShowInfo(_card); HeroInfoPop.inst.Show3DModel(_card); }
public void InitData(ObjectCard hero) { objhero = hero; HeroData = objhero.GetHeroRow(); DataParent.SetActive(true); m_NullStateOBJ.SetActive(false); HeroName.text = string.Format(GameUtils.GetHeroNameFontColor(hero.GetHeroData().QualityLev), GameUtils.getString(HeroData.getTitleID())); InterfaceControler.AddLevelNum(hero.GetHeroData().Level.ToString(), HeroLevel); int star = hero.GetHeroData().StarLevel; Transform BrightStar = DataParent.transform.FindChild("HeroStar/BrightStar"); for (int i = 0; i < BrightStar.childCount; ++i) { BrightStar.transform.GetChild(i).GetComponent <Image>().enabled = (i < star); } //InterfaceControler.GetInst().AddSharLevel(DataParent.transform.FindChild("Star_Image"),HeroData); //如果是远程英雄 if (ClickType == 1) { int group = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); X_GUID guid = ObjectSelf.GetInstance().Teams.m_Matrix[group, FormationNum - 1]; UI_FormMgr.Inst.SetBackHeroGuids(guid.GUID_value); } }
/**********阵型***********/ /// <summary> /// 当默认队伍中无英雄时返回真 /// </summary> /// <returns>当默认队伍中无英雄时返回真</returns> public bool CheckTeamNoMember() { bool _result = true; Team _team = m_ObjectSelf.Teams; int _teamCount = _team.GetDefaultGroup(); //遍历判空 int _heroCount = m_ObjectSelf.Teams.m_Matrix.GetLength(1); for (int i = 0; i < _heroCount; ++i) { var _guid = m_ObjectSelf.Teams.m_Matrix[_teamCount, i]; ObjectCard temp = null; if (_guid.IsValid()) { temp = m_HeroContainer.FindHero(_guid); } if (temp != null) { _result = false; break; } } return(_result); }
/// <summary> /// 初始化点击阵型 显示总战斗力 /// </summary> private void InitClickHeroData() { m_BackHeroGuids.Clear(); m_TotalPower = 0; int GroupCount = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); int HeroCount = ObjectSelf.GetInstance().Teams.m_Matrix.GetLength(1); for (int i = 0; i < HeroCount; ++i) { ObjectCard temp = ObjectSelf.GetInstance().HeroContainerBag.FindHero(ObjectSelf.GetInstance().Teams.m_Matrix[GroupCount, i]); m_HeroClickList[i].SetEffectActive(temp != null); if (temp == null) { continue; } m_TotalPower += temp.GetHeroData().FightVigor; m_TotalPowerTxt.text = m_TotalPower.ToString(); m_HeroClickList[i].InitData(temp); } }
void RuneBtnClickHandler(EM_RUNE_POINT runeIdx) { ObjectCard cardInfo = UI_HeroInfoManager._instance.GetCurCard(); if (cardInfo == null) { LogManager.LogError("HeroInfoManager GetCurCard返回为null"); return; } //没装备着符文; if (cardInfo.GetHeroData().IsRuneNull(runeIdx)) { HRCMgr.ShowUI(runeIdx); RunOnBack(); HideRuneDetailUI(); } else { mRunePoint = runeIdx; ItemEquip itemE = cardInfo.GetHeroData().GetRuneItemInfo(runeIdx); ShowRuneDetailUI(itemE); } HideRunePropUI(); }
/// <summary> /// 判断该英雄是否有为获得的时装 [根据策划需求改变,现在没用,防止策划反水 Lyq] /// </summary> /// <param name="_card"></param> public void JudgeAdd(ObjectCard _card) { //List<int> playerHeroSkinList = ObjectSelf.GetInstance().GetHeroSkinList(); //int num = 0; //int[] HeroSkinList = _card.GetHeroRow().getUseableArtresource(); //for (int i = 0; i < HeroSkinList.Length; i++) //{ // if (playerHeroSkinList.Contains(HeroSkinList[i])) // { // num++; // } //} //for (int i = 0; i < heroList.Count; i++) //{ // heroList[i].SetActiveSkinImg(false); // if (heroList[i].tableId == _card.GetHeroData().TableID) // { // if (num < HeroSkinList.Length) // { // heroList[i].SetActiveSkinImg(true); // } // else // { // heroList[i].SetActiveSkinImg(false); // } // } //} }
public void OnClickMySelf() { if (id == 2) { if (mTipsText == null) { mTips.SetActive(false); UI_StageInfo._instance.Tips.SetActive(false); } else { mTips.SetActive(true); UI_StageInfo._instance.Tips.SetActive(true); UI_StageInfo._instance.TipsDes.text = GameUtils.getString(mTipsText); } } else { switch (typeNum) { //符文 case 1: ItemTemplate rune = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(id); UI_RuneInfo.SetShowRuneDate(rune); UI_HomeControler.Inst.AddUI("UI_Rune/UI_RuneInfo_1_3"); break; //道具 case 2: ItemTemplate item = (ItemTemplate)DataTemplate.GetInstance().m_ItemTable.getTableData(id); UI_Item.SetItemTemplate(item); UI_HomeControler.Inst.AddUI("UI_Home/UI_Item_1_3"); break; //英雄 case 3: UI_HomeControler.Inst.AddUI("UI_Home/UI_HeroInfoPop_1_3"); ObjectCard obj = new ObjectCard(); Hero hero = new Hero(); HeroTemplate _hero = (HeroTemplate)DataTemplate.GetInstance().m_HeroTable.getTableData(id); hero.skill1 = _hero.getSkill1ID(); hero.skill2 = _hero.getSkill2ID(); hero.skill3 = _hero.getSkill3ID(); hero.heroid = id; hero.herolevel = 1; hero.heroviewid = _hero.getArtresources(); obj.GetHeroData().Init(hero); //Destroy(UI_SelectFightArea.Inst.Card3Dmodel); HeroInfoPop.inst.Show3DModel(obj); HeroInfoPop.inst.ShowInfo(obj); break; default: break; } } }
public override void ShowHeroInfo(ObjectCard _objectCard) { m_objectCard = _objectCard; m_HeroData = _objectCard.GetHeroData(); m_HeroDataT = _objectCard.GetHeroRow(); PopMysticWindow(m_MysticId, _objectCard); }
public override void ShowHeroInfo(ObjectCard objectCard) { m_UpEffect.SetActive(false); m_HeroData = objectCard.GetHeroData(); m_HeroDataT = objectCard.GetHeroRow(); switch (ObjectSelf.GetInstance().CurBringType) { case Bring_Type.HUO: OnClickHuoButton(); break; case Bring_Type.EARTH: OnClickEarthButton(); break; case Bring_Type.WATER: OnClickWaterButton(); break; case Bring_Type.WIND: OnClickWindButton(); break; } SetCurElementName(); }
// 点击英雄图标 Icon public void OnClickItemIcon(ObjectCard card) { if (m_CurCard == card) { return; } m_CurCard = card; // 更新英雄列表 m_HeroLayout.UpdateCell(); Show3DModel(m_CurCard); // 更新英雄信息 UpdateHeroInfo(); // 更新资质信息 UpdateQualification(); // 更新下面属性面板 UpdateHeroAttr(); // 更新右边属性面板 if (m_CurAttrPanel != null) { m_CurAttrPanel.ShowHeroInfo(m_CurCard); } }
public void InitHeroData(ObjectCard card) { _card = card; HeroTemplate _HeroData = card.GetHeroRow(); gameObject.SetActive(true); ChsTextTemplate chs = new ChsTextTemplate(); chs = (ChsTextTemplate)DataTemplate.GetInstance().m_ChsTextTable.getTableData(_HeroData.getTitleID()); HeroName.text = chs.languageMap["Chinese"]; string level = card.GetHeroData().Level.ToString(); InterfaceControler.AddLevelNum(level, HeroLevel); HeroStar = _HeroData.getQuality(); int maxStar = _HeroData.getMaxQuality(); for (int i = 5; i < 10; ++i)//星级 { selfTransform.FindChild("Star_Image").GetChild(i - 5).GetComponent <Image>().enabled = i < 5 + maxStar; selfTransform.FindChild("Star_Image").GetChild(i).GetComponent <Image>().enabled = i < 5 + HeroStar; //if (i < 5 + HeroStar) //{ // Image temp = selfTransform.FindChild("Star_Image").GetChild(i).GetComponent<Image>(); // temp.enabled = true; //} //else //{ // Image temp = selfTransform.FindChild("Star_Image").GetChild(i).GetComponent<Image>(); // temp.enabled = false; //} } }
//刷新英雄卡牌 public void UpdateHeroCardData(ObjectCard heroObject) { objHero = heroObject; _HeroItem = heroObject.GetHeroRow(); SetBaseInfo(heroObject.GetHeroData().Level); }
//刷新英雄卡牌 public void UpdateHeroCardData(ObjectCard heroObject) { HeroObject = heroObject; _Herodata = heroObject.GetHeroRow(); HeroType = _Herodata.getClientSignType()[0]; _Artresourcedata = (ArtresourceTemplate)DataTemplate.GetInstance().m_ArtresourceTable.getTableData(heroObject.GetHeroData().GetHeroViewID()); SetBaseInfo(heroObject.GetHeroData().Level); InterfaceControler.GetInst().ShowHeroImg(_Herodata, AttackType_Img, JobType_Img, RaceType_Img); SetFormationNum(); YetUpFrontImg.SetActive(false); DownFeontImg.SetActive(false); for (int i = 0; i < GlobalMembers.MAX_TEAM_CELL_COUNT; ++i) { int nGroup = ObjectSelf.GetInstance().Teams.GetDefaultGroup(); if (nGroup < 0 && nGroup >= GlobalMembers.MAX_MATRIX_COUNT) { continue; } X_GUID pMemberGuiD = ObjectSelf.GetInstance().Teams.m_Matrix[nGroup, i]; if (pMemberGuiD.GUID_value == HeroObject.GetGuid().GUID_value) { YetUpFrontImg.SetActive(true); } } }
/// <summary> /// 英雄属性显示 /// </summary> /// m_InfoValue_txt 气血的值 /// m_InfoValue_txt_1 物理攻击的值 /// m_InfoValue_txt_2 法术攻击的值 /// m_InfoValue_txt_3 物理防御的值 /// m_InfoValue_txt_4 法术防御的值 private void ShowHeroLevelAndExp(ObjectCard card) { //m_HeroMake_btn.gameObject.SetActive(!(m_HeroData.getHeroDes() == "-1.0")); //等级显示 if (card.GetHeroData().Level > m_HeroData.getMaxLevel()) { m_Level_txt.text = m_HeroData.getMaxLevel().ToString(); } else if (card.GetHeroData().Level <= 1) { m_Level_txt.text = "1"; } else { m_Level_txt.text = card.GetHeroData().Level.ToString(); } //经验条显示 //m_ExpBar.value = CurCard.GetHeroData().GetExpPercentage(); //基础属性 m_InfoValue_txt.text = card.GetMaxHP().ToString(); m_InfoValue_txt_1.text = card.GetPhysicalAttack().ToString(); m_InfoValue_txt_2.text = card.GetMagicAttack().ToString(); m_InfoValue_txt_3.text = card.GetPhysicalDefence().ToString(); m_InfoValue_txt_4.text = card.GetMagicDefence().ToString(); }
public void RefreshHero(Hero _hero) { X_GUID _guid = new X_GUID(); _guid.GUID_value = _hero.key; ObjectCard obj = FindHero(_guid); if (obj != null) { obj.GetHeroData().Init(_hero, true); obj.UpdateAttributeValue(); } else { ObjectCard pHero = new ObjectCard(); pHero.GetHeroData().Init(_hero); pHero.UpdateItemEffectValue(); pHero.UpdateTeamEffectValue(); pHero.UpdateTrainEffectValue(); AddIHero(pHero); newHeroList.Add(_guid); AssetLoader.Inst.DynamicLoadHeroCardRes(_hero.heroid); } GameEventDispatcher.Inst.dispatchEvent(GameEventID.Net_RefreshHero, _hero.key); }
//是否满足条件 static bool IsEnough(ObjectCard oc, ExplorequestTemplate et) { int needHeroType = et.getNeedHeroType(); bool result = false; switch (needHeroType) { case 1: bool lvEnough = oc.GetHeroData().Level >= et.getNeedHeroLevel(); bool campEnough = new List <int>(et.getNeedHeroCamp()).Contains(oc.GetHeroRow().getCamp()); bool qualityEnough = oc.GetHeroRow().getQuality() >= et.getNeedHeroStar(); result = lvEnough && campEnough && qualityEnough; break; case 2: bool inIds1 = new List <int>(et.getNeedHeroID1()).Contains(oc.GetHeroData().TableID); bool inIds2 = new List <int>(et.getNeedHeroID2()).Contains(oc.GetHeroData().TableID); bool inIds3 = new List <int>(et.getNeedHeroID3()).Contains(oc.GetHeroData().TableID); bool inIds4 = new List <int>(et.getNeedHeroID4()).Contains(oc.GetHeroData().TableID); bool inIds5 = new List <int>(et.getNeedHeroID5()).Contains(oc.GetHeroData().TableID); result = inIds1 || inIds2 || inIds3 || inIds4 || inIds5; break; default: break; } return(result); }
public bool IsItemEquiped(ItemEquip itemEquip, ObjectCard objectCard = null) { if (itemEquip == null) { return(false); } ///指定的英雄,则去指定的英雄身上查找; if (objectCard != null) { return(objectCard.GetHeroData().IsItemEquiped(itemEquip)); } ///没有指定英雄,在所有英雄身上查找; for (int i = 0, j = m_HeroList.Count; i < j; i++) { if (m_HeroList[i] == null) { continue; } if (m_HeroList[i].GetHeroData().IsItemEquiped(itemEquip)) { return(true); } } return(false); }
/// <summary> /// 设置英雄的数据 /// </summary> /// <param name="artRes">资源表</param> /// <param name="card">当前卡牌</param> /// <param name="heroTabId">英雄表ID</param> /// <param name="attackType">攻击类型(远近)</param> public static void SetHeroData(ArtresourceTemplate artRes, ObjectCard card, int heroTabId, int attackType) { m_ArtResData = artRes; m_Card = card; m_HeroTableId = heroTabId; m_AttackType = attackType; }
private bool CheckAdvancedHero(ObjectCard hero) { if (hero == null) { return(false); } bool _result; HeroTemplate _heroTemplate = hero.GetHeroRow(); long _resourceCount = 0; if (m_ObjectSelf.TryGetResourceCountById(_heroTemplate.getStageUpCostType1(), ref _resourceCount)) { _result = hero.GetHeroData().Level >= _heroTemplate.getMaxLevel() && _resourceCount > _heroTemplate.getStageUpCost1(); } else { _result = false; } if (!_result && m_ObjectSelf.TryGetResourceCountById(_heroTemplate.getStageUpCostType2(), ref _resourceCount)) { _result |= _resourceCount > _heroTemplate.getStageUpCost2(); } return(_result); }