Esempio n. 1
0
        public void when_handler_weak_reference_is_gone_should_no_longer_receive_messages()
        {
            var objectBoss = new ObjectBoss();
            objectBoss.Configure(x => x.Add<ReceiveMessage>().ForMessagging());

            var recieveMessage = objectBoss.GetInstance<ReceiveMessage>();

            Assert.IsTrue(recieveMessage.Count == 1);
            objectBoss.SendMessage(new AddMessage() { HowMuchToAdd = 5 });
            Assert.IsTrue(recieveMessage.Count == 6);
            objectBoss.UnregisterTypeForMessaging(recieveMessage.GetType());

            Assert.IsNotNull(recieveMessage);
            objectBoss.SendMessage(new AddMessage() { HowMuchToAdd = 5 });
            Assert.IsTrue(recieveMessage.Count == 6);
        }
Esempio n. 2
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        public void should_send_and_receive_messages()
        {
            var objectBoss = new ObjectBoss();
            objectBoss.Configure(x => x.Add<ReceiveMessage>().ForMessagging());

            var recieveMessage = objectBoss.GetInstance<ReceiveMessage>();

            Assert.IsTrue(recieveMessage.Count == 1);
            objectBoss.SendMessage(new AddMessage() { HowMuchToAdd = 5 });
            Assert.IsTrue(recieveMessage.Count == 6);
        }
Esempio n. 3
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        public void should_only_receive_messages_if_registered_to_receive_messages()
        {
            var objectBoss = new ObjectBoss();
            objectBoss.Configure(x =>
            {
                x.Add<ReceiveMessage>().ForMessagging();
                x.Add<DoesNotReceiveMessage>();
            });

            var recieveMessage = objectBoss.GetInstance<ReceiveMessage>();
            var doesNotReceive = objectBoss.GetInstance<DoesNotReceiveMessage>();

            Assert.IsTrue(recieveMessage.Count == 1);
            Assert.IsTrue(doesNotReceive.Count == 1);

            objectBoss.SendMessage(new AddMessage() { HowMuchToAdd = 5 });

            Assert.IsTrue(recieveMessage.Count == 6);
            Assert.IsTrue(doesNotReceive.Count == 1);
        }