/* * skillName = "Exact Slash"; * briefSkillDescription = "Target suffers bleeding."; * fullSkillDescription = "Target suffers bleeding for 10 seconds."; * energyCost = 10.0f; * sacrificeCost = 0.0f; * adrenalineCost = 0; * castTime = 0.5f; * cooldown = 1.5f; * range = 3.0f; */ public override void activate(ObjectActor self, ObjectCombatable target) { ObjectActor targetActor = target as ObjectActor; if (targetActor != null) { targetActor.beginBleed(self); } }