Esempio n. 1
0
 private static void SwapCountEnemy()
 {
     var wCount = WState == 1 && wShadow.IsValid() ? wShadow.CountEnemyHeroesInRange(400) : int.MaxValue;
     var rCount = RState == 1 && rShadow.IsValid() ? rShadow.CountEnemyHeroesInRange(400) : int.MaxValue;
     var minCount = Math.Min(rCount, wCount);
     if (minCount == int.MaxValue || Player.CountEnemyHeroesInRange(400) <= minCount)
     {
         return;
     }
     if (minCount == wCount)
     {
         W.Cast();
     }
     else if (minCount == rCount)
     {
         R.Cast();
     }
 }