public override void mUpdate() { base.mUpdate(); if (Input.GetMouseButtonDown(0) && uguiHitUI.uiHited == false) { Vector2 v2 = GetScreenToWorldPos(Input.mousePosition); colli = Physics2D.OverlapPoint(v2); } if (colli != null && Input.GetMouseButtonUp(0)) { Vector2 v2 = GetScreenToWorldPos(Input.mousePosition); Collider2D colli2 = Physics2D.OverlapPoint(v2); if (colli2 != colli) { colli = null; return; } ObjView view = colli.GetComponent <ObjView>(); if (view == null) { return; } string stateName = view.GetState(); SelectState state = getSelectState(stateName); if (state == null) { Debug.LogError("stateName = {0}未注册!" + stateName); return; } state.viewTarget = view; setState(stateName); } }
public override void mPhoneUpdate() { base.mPhoneUpdate(); if (Input.touchCount != 1 || uguiHitUI.uiHited == true) { return; } Touch touch = Input.GetTouch(0); switch (touch.phase) { case TouchPhase.Began: Vector2 v2 = GetScreenToWorldPos(touch.position); colli = Physics2D.OverlapPoint(v2); return; case TouchPhase.Moved: if (colli != null) { colli = null; } return; case TouchPhase.Ended: break; case TouchPhase.Stationary: case TouchPhase.Canceled: default: return; } if (colli != null) { Vector2 v2 = GetScreenToWorldPos(Input.mousePosition); Collider2D colli2 = Physics2D.OverlapPoint(v2); if (colli2 != colli) { colli = null; return; } ObjView view = colli.GetComponent <ObjView>(); if (view == null) { return; } string stateName = view.GetState(); SelectState state = getSelectState(stateName); if (state == null) { return; } state.viewTarget = view; setState(stateName); } }
public override void mUpdate() { base.mUpdate(); if (Input.GetMouseButtonDown(0) && uguiHitUI.uiHited == false) { canMove = false; Vector2 v2 = GetScreenToWorldPos(Input.mousePosition); colli = Physics2D.OverlapPoint(v2); if (colli == null) { setState(FreeState2D.NAME); return; } HandleView handle = colli.GetComponent <HandleView>(); if (handle != null) { handle.SetState(selectMachine); return; } ObjView view = colli.GetComponent <ObjView>(); if (view == null) { setState(FreeState2D.NAME); return; } else if (view == viewTarget) { canMove = true; return; } else { changed = true; string stateName = view.GetState(); SelectState state = getSelectState(stateName); if (state == null) { return; } state.viewTarget = view; setState(stateName); } } if (Input.GetMouseButtonUp(0)) { canMove = false; } }
public override void mPhoneUpdate() { base.mPhoneUpdate(); if (uguiHitUI.uiHited == true || Input.touchCount != 1) { return; } Touch touch = Input.GetTouch(0); if (touch.phase == TouchPhase.Began) { canMove = false; Vector2 v2 = GetScreenToWorldPos(touch.position); colli = Physics2D.OverlapPoint(v2); if (colli == null) { setState(FreeState2D.NAME); return; } HandleView handle = colli.GetComponent <HandleView>(); if (handle != null) { handle.SetState(selectMachine); return; } ObjView view = colli.GetComponent <ObjView>(); if (view == null) { setState(FreeState2D.NAME); return; } else if (view == viewTarget) { canMove = true; return; } else { changed = true; tempColiiView = view; } } else if (touch.phase == TouchPhase.Moved) { tempColiiView = null; } else if (touch.phase == TouchPhase.Ended) { if (canMove == true) { canMove = false; return; } if (tempColiiView == null) { setState(FreeState2D.NAME); return; } string stateName = tempColiiView.GetState(); SelectState state = getSelectState(stateName); if (state == null) { return; } state.viewTarget = tempColiiView; setState(stateName); } }